Cory Yeardley, Male Human [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a grey coat with blue slacks. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He has several tiny ruby earrings on each ear.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. When he's not drinking or sleeping the drinks off, he's doing dancing.
History: He was born blind and as such lacked many opportunities for work. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and a strong sense of loyalty to human people
Ideals: Philantrophist, Artistic. Flaws: Disease, Racist. Bonds: Rich. Occupation: Fisher
Voice: Australian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: Deep blue spinel (800 gp). Amber (40 gp).
Anselm Stanton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses like a well dressed Carpenter does. His auburn hair is unkempt and raggedy. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born to a Detective, his father struggled to pay the bills. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Entrepeneur. Flaws: Ugly, Depressed. Bonds: Job, Poor. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 32 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 8 (-1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Red garnet (70 gp). Carnelian (30 gp). Aquamarine (1600 gp). 1 Minor magic item. 1 Minor magic item.
Richard Trollope, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He keeps his long auburn hair kept up in a rat tail. His eyes are brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Tailor arts, while his mother instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He became a Tailor soon after.
Motivation: Further expansion of business; and to be a mortician again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Rich. Occupation: Tailor
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Infernal, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 10 pp.
Arnold Chatham, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 5'10" and wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed spear, just in case. With a patchy red beard and wild red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.
History: Arnold was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Addict, Shy. Bonds: Military, Family, Adventurer. Occupation: Mercenary
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 38 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 8 (-1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 | 0 |
Possessions: 14000 cp. Banded agate (7 gp). Jasper (70 gp).
Clerebold Clapham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. With a patchy brown beard and wild brown hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: He is unsatisfied with his job; and he wants nothing more than to rejoin the army
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Military, Job. Occupation: Animal Trainer
Voice: Russian accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 26 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
Possessions: Iolite (70 gp). Carnelian (70 gp). Azurite (9 gp).
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