Trym Ansley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a fancy brown suit. He has black hair. His eyes are a pleasant brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Trym was born with his father's beautiful face. A few years later when the west was not economically sound they moved to his current location. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Trym never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To pay off his debts; and he is terrified, and will act out of fear
Flaws: Emotional, Fearful. Bonds: Attractive, Immigrant, In love, Debt. Occupation: Assassin
Voice: Old Prospector
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 11 (+0) | 4 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 300 gp. 1 Chain shirt. 1 Darkwood Buckler.
Solomon Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He wears a feathered hat to hide his balding. His half smiles and violet eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. He now travels the world, in search of power and loot.
Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Guard
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 6 (-2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. 1 Everburning torch. 8 Acid flasks. 4 Tanglefoot bags. 4 Alchemist’s fire.
Shane Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a brown suit, violet shirt, and black tie. His blonde hair has been sun bleached extensively. He wears an eyepatch.
Personality: He has a massive crush on the younger sibling of the Roofer who has hired him part-time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Shane was left his father's suit of armor and trained in its use and care. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC.
Ideals: Athletic. Flaws: Ugly. Bonds: Has a crush, In love, Military. Occupation: Roofer
Voice: Old thin voice
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Golden yellow topaz (600 gp). Aquamarine (600 gp). Alexandrite (600 gp). 5 Acid flasks.
Ernest Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His skin is fair and his fingers are delicate and long. His hair is long and silver with streaks of brown, and is pulled back with small grey clips. His beard is brown, braided, and well cared for. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Wants to work out more often; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Athletic. Flaws: Shy. Bonds: Religious, Rich, Enemies. Occupation: Miner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 28 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common, Terran, Halfling
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 700 gp.
Kody Beitz, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'6" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. His golden hair is cut jaggedly and amateurishly. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Kody and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and doesn't want to be a tanner and was forced into it by his family
Flaws: Ugly, Antagonistic, Secretive. Occupation: Tanner
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 40 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 300 gp. Lapis lazuli (6 gp). Red spinel (40 gp). Rhodochrosite (6 gp).
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