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Advanced [show]


Charles Rutland, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars. His hair, while still mostly blonde, has prominent grey streaks. He has several tiny aquamarine earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their daughter. He worked as a Knight, and he later adopted a second daughter.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Nature, Family. Occupation: Knight

Voice: Stutters

Attributes [hide]

Charles Rutland, Male Human Druid 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)13 (+1) 16 (+3)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Gold and topaz bottle stopper cork (400 gp). Large well-done wool tapestry (300 gp).


Social Check DCs


Manfred Hastings, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and sports empty pouches on his belt. He has moderate length chestnut hair. His amber eyes have a joyful gleam in them most of the time.

Personality: Manfred wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born on a small isolated farm. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Gardener. He inherited the family business which he has now maintained for 7 years.

Motivation: Sabotage a competitor; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Optimist. Bonds: Rich, Nature, Job, Family. Occupation: Gardener

Voice: Pirate accent

Attributes [hide]

Manfred Hastings, Male Human Sorcerer 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills Insight +4, Performance +6
Senses Passive Perception 11
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366530

Possessions: 90 pp. Red-brown spinel (100 gp). Iolite (30 gp). Carnelian (30 gp).


Social Check DCs


Dustin Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears silk and lounges about seductively. He sports a flattop hair cut. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in a small forest village. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Athletic, Justice. Bonds: Attractive, Adventurer, Nature. Occupation: Barkeep

Voice: Booming voice

Attributes [hide]

Dustin Ainsley, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Rich purple corundum (800 gp). Violet garnet (900 gp). Chrysoprase (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Dryden, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a simple white robe with tan stripes complete with hood. Beneath his clothing is a huge mess of scar tissue. His hair is brown, silky, and of moderate length. His eyes are hazel.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Flattery will make him almost putty in your hands.

History: Born to a Mason, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Performer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Selfish. Bonds: Slave, Attractive, Poor. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Gomory Dryden, Male Human Sorcerer 9
Medium (6'0") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 32 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)12 (+1) 11 (+0)18 (+4)
Skills Deception +7, Stealth +5
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 1400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Lester, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear green tank tops with brown pants. He has a very tight haircut. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and to reunite with his old friends

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Poor. Occupation: Cartwright

Voice: Slurs words

Attributes [hide]

Godfrey Lester, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 15 (+2)7 (-2)
Skills Persuasion +0
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: Just what you see.


Social Check DCs

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