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Advanced [show]


Wymar Hampton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. He has a very tight haircut. His green unseeing eyes seem to look past you.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a white middle class family as the only child. Cursed with unlife at a very young age, Wymar has worked very hard to control his curse. Since then, he has sought to make the best of life.

Motivation: He is content.

Ideals: Optimist. Flaws: Disease, Racist, Mundane. Bonds: Attractive. Occupation: Weaver

Voice: Low range voice

Attributes [hide]

Wymar Hampton, Male Human Ranger 9
Medium (5'2") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 59 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 8 (-1)14 (+2)
Skills Arcana +4, Athletics +5
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30 pp. Golden yellow topaz (1600 gp).


Social Check DCs


Guy Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears a simple grey robe with blue stripes complete with hood. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast island. Guy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To clean up the streets; and to protect his home

Flaws: Insane, Secretive. Bonds: Guardian, Adventurer, Nature. Occupation: Sailor

Voice: Old thin voice

Attributes [hide]

Guy Dumph, Male Human Adept 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 300 gp. Moss agate (7 gp). Red spinel (140 gp).


Social Check DCs


Gunter Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a long silver beard, and similarly colored long hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He exudes charisma. He is a tour de force of persuasion. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: Gunter lived on a farm with his father, near the main road leading to a nearby town. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Someone believes him a fraud.

Bonds: Adventurer, Immigrant, Attractive, Enemies, Family. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gunter Marleigh, Male Human Wizard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)14 (+2) 16 (+3)15 (+2)
Skills Investigation +5, Stealth +5
Senses Passive Perception 13
Languages Common, Draconic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cory Berkeley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses like a well dressed Fisher does. He wears his black hair up. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the south, but his parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to his current location. He became a Fisher soon after.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Fisher

Voice: Old thin voice

Attributes [hide]

Cory Berkeley, Male Human Paladin 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)18 (+4) 13 (+1)15 (+2)
Skills Athletics +4, Performance +4
Senses Passive Perception 11
Languages Common, Goblin, Infernal, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Richard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a brown cloak and cross-gartered grey stockings. His hair is cut close to his head. This amber eyed southerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Richard took refuge in the ruined castle and found the beat up rapier and armor he uses now. He tends to his Barrister job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and sabotage a competitor

Flaws: Disease. Bonds: Job, Military, Nature. Occupation: Barrister

Voice: Farmer accent

Attributes [hide]

Richard Brownrigg, Male Human Commoner 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)11 (+0) 14 (+2)11 (+0)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp.


Social Check DCs

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