Adelard Hampton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'1" and is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length blonde hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not believe in violence as a means to an end. He is a dedicated Spice Merchant but believes his peers are too gung-ho.
History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. After a long history of fighting, Adelard and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and he would like to get married and retire
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Nature, Immigrant. Occupation: Spice Merchant
Voice: Slow speaker
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 8 (-1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp.
Charles Cooper, Male Human [Permalink]
Personal [hide]
Description: Standing 5'2", this man is generally well dressed albeit a few years behind the times. His silver hair is styled in orderly dreadlocks. His green eyes are passionate and lively.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: Sabotage a competitor.
Flaws: Hedonist. Bonds: Attractive, Job, Military, Slave. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rolf Tickle, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His black hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are brown.
Personality: He likes to make people angry or surprised. He works hard and plays hard.
History: Rolf was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He feels threatened by others; and wants his loneliness to end
Flaws: Antagonistic, Hedonist, Fearful. Bonds: Job, Has a crush. Occupation: Mercenary
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Zircon (40 gp). Deep blue spinel (400 gp). Deep blue spinel (400 gp). Red-brown spinel (150 gp). 1 Minor magic item.
Anselm Appleton, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is an epitome of beauty. His hair, while still mostly chestnut, has prominent grey streaks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.
History: He was raised by priests from a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Selfish. Bonds: Attractive, Religious, Mentor. Occupation: Painter
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Celestial
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 5000 sp. Star rose quartz (20 gp).
Hunter Spaulding, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he very much looks the part of a Engraver, and is pretty ugly. He is bald on top and has large silver tufts of hair around his ears. His eyes are likewise green.
Personality: A deeply religious man he believes everything happens for a reason. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: When he was but 6 years old his parents immigrated from the north. Hunter was born on a far northern mountains where he grew up under the tutelage of his father, an expert Engraver. He has set out to sabotage the competition.
Motivation: Expand his business; and further expansion of business
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Religious, Immigrant. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 10 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: Large well-done wool tapestry (600 gp).
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