Anthony Reed, Male Human [Permalink]
Personal [hide]
Description: He dresses in yellow turtlenecks beneath a tan coat with violet slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is knotted and matted. His fair skin shows little sign of his aristocratic breeding.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in the south to a Apothecary, Anthony learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He now spends his time doing works of charity.
Motivation: Further expansion of business; and balancing his hectic life and new apothecary responsibilities is difficult
Ideals: Joker, Philantrophist. Bonds: Attractive, Job. Occupation: Apothecary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 sp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 1 Breastplate.
Wymar England, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His brown hair is matted, messy, and big. He has several tiny emerald earrings on each ear.
Personality: He loves telling others what to do and how they should feel about things. He is a great chef.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Wymar took refuge in the large cave and found the beat up flail and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure.
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 27 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
Possessions: 20000 cp. 1 Banded mail. 1 Masterwork Light wooden shield. 1 Masterwork Heavy steel shield. 1 Full Plate.
Peter Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair, when down, is lengthy. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born a particularly ugly child, much to the horror of his parents. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Human compassion; and wishes to resurrect an old love
Ideals: Optimist. Flaws: Racist, Ugly. Bonds: Poor, In love. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 27000 cp. 1 Masterwork Common Melee.
Theodoric Harlan, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears tight fighting clothing, which leaves very little to the imagination. His red hair is unkempt and raggedy. He has amber eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.
History: Theodoric was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Persistence, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Guard
Voice: Scottish accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 39 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
Possessions: 1400 gp. Violet garnet (1100 gp). Rich purple corundum (600 gp). Rhodochrosite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Presley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear white tank tops with grey pants. He keeps his auburn hair in a flapper bob. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A powerful wizard made him what he is. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Regain custody of his daughter; and he has passion for adventuring and risk
Flaws: Ugly, Depressed. Bonds: Family, Mentor, Adventurer. Occupation: Assassin
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 9 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
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