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Advanced [show]


William Blakeley, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His red hair is styled in orderly dreadlocks. His skin is flawless and his gray eyes scan people very quickly.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: William was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Attractive, Poor, Nature. Occupation: Fletcher

Voice: Deep voice with rolling R's

Attributes [hide]

William Blakeley, Male Human Commoner 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)14 (+2) 6 (-2)16 (+3)
Skills Insight +0, Perception +0
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Arnold Milton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has styled his red hair well, parting it to the right. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered dire rats who tried to eat his hand. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father

Flaws: Ugly. Bonds: Nature, Family, Enemies. Occupation: Carter

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Milton, Male Human Warrior 9
Medium (6'0") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 74 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)8 (-1) 11 (+0)15 (+2)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 170 pp. Black opal (1600 gp). Aquamarine (900 gp). Alexandrite (900 gp).


Social Check DCs


Gunter Hadlee, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a brothel owner, Gunter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Entrepeneur, Athletic, Impeccable. Flaws: Antagonistic. Bonds: Mentor. Occupation: Painter

Voice: French accent

Attributes [hide]

Gunter Hadlee, Male Human Wizard 8
Medium (5'1") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Performance +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1100 gp. Rhodochrosite (13 gp). Malachite (13 gp). 1 Minor magic item.


Social Check DCs


Miles Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is silver, silky, and of moderate length. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has never given up on his music dream.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Artistic. Flaws: Antagonistic, Mundane. Bonds: Attractive, Nature. Occupation: Server

Voice: Mousy voice

Attributes [hide]

Miles Eastaughffe, Male Human Aristocrat 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)17 (+3) 12 (+1)8 (-1)
Skills Performance +2, Stealth +4
Senses Passive Perception 11
Languages Common, Celestial, Gnome, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 400 gp. Zircon (50 gp). 1 Minor magic item.


Social Check DCs


William Beckwith, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His blonde hair is singed and shortened. His fierce hazel eyes like to dwell on things.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to make almost anything out of random pieces of junk.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His childhood dream was to be a Seamstress, but he was a colossal failure. He now owns his own business.

Motivation: Wants to open a new tavern; and someone believes him a fraud

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Herbalist

Voice: growls and snarls, animalistic

Attributes [hide]

William Beckwith, Male Human Warlock 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 47 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)13 (+1) 16 (+3)11 (+0) 9 (-1)19 (+4)
Skills Persuasion +7, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 3000 sp. Golden yellow topaz (1300 gp). Alexandrite (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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