Gilbert Marlee, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tan painted combat armor at almost all times. His auburn hair is drawn into a tight pony tail with a rose scrunchie. This brown eyed westerner is not easily forgotten.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was always a brilliant, if unscrupulous mind. Cursed with vampirism at a very young age, Gilbert has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is not mentally stable, and does not behave rationally; and many gnolls want him driven away
Ideals: Logical. Flaws: Disease, Insane. Bonds: Enemies. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +5
Possessions: 200 gp.
Odo Sheldon, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is heavily combed to the right. He has a dull look in his green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has never given up on his singing dream.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Marshal
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 8 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 10 (+0) | 8 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp. 1 Half-Plate.
Rolf Hornsby, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears skinny pants and wears a blue and grey robe with the hood down. He has a hunchback. His long chestnut hair is drawn into a two foot long braid. He has a dull look in his violet eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Many illithids want him driven away; and he's repulsed by the pc
Flaws: Ugly, Sensitive, Antagonistic. Bonds: Religious, Enemies. Occupation: Barber
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 9000 cp.
Wymar Anderton, Male Human [Permalink]
Personal [hide]
Description: A 5'4" eastern man, he wears a brown vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is chestnut and very short. This violet eyed easterner is not easily forgotten.
Personality: He never swears and excessively uses polite adverbs when speaking. He is afraid of women and trembles around them
History: Born in the east to a Healer, Wymar learned a great deal about his mother's area of expertise. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Healer for hire.
Motivation: He is unsatisfied with his job.
Ideals: Optimist, Gifted. Flaws: Ugly, Shy. Bonds: Job. Occupation: Healer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 7 (-2) | 11 (+0) | 5 (-3) | 15 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Godfrey Clare, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is typically in his Butcher uniform. He has moderate length red hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is overprotective of those who hire his services. He misses his home and complains about the freezing weather, even in summer.
History: Born in the south to a Butcher, Godfrey learned a great deal about his mother's area of expertise. A gifted student he started as a Architect, but he got bored and became a Butcher. He has worked as a Butcher like his mother before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Job, Attractive, Guardian, Immigrant. Occupation: Butcher
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Just what you see.
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