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NPC Generator

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Advanced [show]


Diggory Whitby, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Calm and collected, he is a well trained Courier. When he's not drinking or sleeping the drinks off, he's doing music.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Carpenter father left him crippled. He now mingles about in high society.

Motivation: Obtaining odd cultural Human artifacts is his passion; and further expansion of business

Ideals: Artistic. Flaws: Disease. Bonds: Job, Rich, Adventurer. Occupation: Courier

Voice: Slurs words

Attributes [hide]

Diggory Whitby, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 7 (-2)14 (+2) 13 (+1)18 (+4)
Skills Insight +3, Persuasion +6
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Trym Palomarez, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is dressed in an above average manner. He wears his auburn hair down. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and he feels kind of lost in life

Ideals: Athletic. Flaws: Shy, Impulsive, Disease. Bonds: Attractive. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Trym Palomarez, Male Human Adept 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 4 (-3)8 (-1) 11 (+0)15 (+2)
Skills Acrobatics +0, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Adam Whitby, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. He has a long silver beard with little hanging trinkets. He has gleaming, smiling violet eyes.

Personality: He snorts whenever he laughs or is feeling confident. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.

History: He was raised in a forest tribe. He has had some formal painting training, and achieved minor success. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to share knowledge with the world

Ideals: Entrepeneur, Pacifist, Artistic. Bonds: In love, Nature. Occupation: Barkeep

Voice: Boston accent

Attributes [hide]

Adam Whitby, Male Human Monk 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)13 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Theodoric Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Theodoric is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Theodoric took refuge in the old dungeon and found the beat up sickle and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels kind of lost in life

Ideals: Entrepeneur, Fighting. Flaws: Depressed. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Shortens vowels

Attributes [hide]

Theodoric Blakely, Male Human Expert 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Norton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a robe, a symbol of the sun god around his neck, and a hammer on his belt, and is pretty ugly. His head has been shaved. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Drogo will drive conversation. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. Cursed with lycanthropy at a very young age, Drogo has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Extrovert. Flaws: Ugly, Disease, Selfish. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Drogo Norton, Male Human Warlock 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)11 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp. Obsidian (12 gp). Pink pearl (130 gp).


Social Check DCs

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