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NPC Generator

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Advanced [show]


Diggory Woods, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large black mantle and cape that has been intricately interwoven into his brown robe. His silver hair is cut short. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is business-like. He takes instructions and follows them to the letter. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Diggory was left his mother's suit of armor and trained in its use and care. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Attractive, Military. Occupation: Mortician

Voice: Cold and demanding tone

Attributes [hide]

Diggory Woods, Male Human Paladin 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 48 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)7 (-2) 7 (-2)14 (+2)
Skills Intimidation +5, Religion +1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Solid gold idol (900 gp).


Social Check DCs


John Tindall, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green painted combat armor at almost all times. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with a spirit at a very young age, John has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants to meet his childhood hero; and his religion dominates his actions

Ideals: Passionate. Flaws: Disease. Bonds: Slave, Religious. Occupation: Bowyer

Voice: Thin and wheezing

Attributes [hide]

John Tindall, Male Human Wizard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 9 (-1)7 (-2)
Skills Animal Handling +1, History +4
Senses Passive Perception 9
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 700 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Patrick Ogden, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He carries with him a set of warhammers on his belt, each one with a emerald on the hilt. He has a long auburn beard with little hanging trinkets. His fierce violet eyes like to dwell on things.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy and tries to find solutions quickly.

History: From birth he was tutored by a cruel and relentless mentor. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Patrick's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive, Mentor. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Patrick Ogden, Male Human Adept 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)5 (-3) 14 (+2)7 (-2)
Skills Nature -1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: Tiger eye turquoise (10 gp). Red-brown spinel (130 gp). Jasper (30 gp).


Social Check DCs


Kyle Winthrop, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man has a large green mantle and cape that has been intricately interwoven into his black robe, and a wedding ring on his left hand. His silver hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also has developed a complete distrust of the Junk Dealer profession.

History: He was born in the west. Kyle was born on a far western mountains where he grew up under the tutelage of his father, an expert Fortune-teller. He struck the Fortune-teller job and began his own company from there.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Optimist. Bonds: In love, Attractive, Job, Immigrant. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Winthrop, Male Human Warrior 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 17 (+3)15 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 13
Languages Common, Abyssal, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 200 gp. Eye agate (13 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Read, Male Human [Permalink]

Personal [hide]

Description: He wears a brown coat over a white low-cut shirt, and a wide-brimmed hat upon his head, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His black hair is cut jaggedly and amateurishly. His fierce brown eyes like to dwell on things.

Personality: He is happy with his job as a Painter. He turns his eye from what people do, preferring to live and let live. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He ran away from his former home and has been making his living as a Painter for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is terrified, and will act out of fear

Flaws: Fearful, Insane. Bonds: Job, Rich, Adventurer. Occupation: Painter

Voice: Speaks in third person

Attributes [hide]

Trym Read, Male Human Barbarian 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 42 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Arcana +5, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 200 gp. Smoky quartz (40 gp). Eye agate (14 gp). Onyx (40 gp). Amethyst (60 gp).


Social Check DCs

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