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Advanced [show]


Gilbert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: This western man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. He keeps his long golden hair kept up in a rat tail. His thin eyebrows rest above his beady brown eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a Servant, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Gilbert and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Gilbert Hadleigh, Male Human Aristocrat 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)12 (+1) 11 (+0)15 (+2)
Skills Animal Handling +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 90 pp. Chrysoberyl (60 gp). Moss agate (14 gp).


Social Check DCs


Theobald Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. His golden hair has been sun bleached extensively. His eyes are likewise green.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Theobald grew up listening to his father's many stories. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now travels the world, in search of power and loot.

Motivation: He's attracted to the PC.

Ideals: Fighting, Optimist. Bonds: Has a crush, Adventurer, Rich. Occupation: Guard

Voice: Thin and wheezing

Attributes [hide]

Theobald Sherwood, Male Human Ranger 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)6 (-2) 16 (+3)10 (+0)
Skills Acrobatics +4, History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 34000 sp. 1 Masterwork studded leather. 1 Masterwork Light wooden shield. 1 Darkwood Shield.


Social Check DCs


Guy Northcott, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears green painted combat armor at almost all times. His hair is golden, silky, and of moderate length. His eyes are blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Guy Northcott, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)14 (+2) 8 (-1)17 (+3)
Skills Acrobatics +2, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp. Brown-green garnet (70 gp). Red spinel (70 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


John Northcott, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and tan pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and he perpetually has his pickaxe ready. His silver hair is greying along the sides and has receded to reveal a widow's peak. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born in the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. After a long history of fighting, John and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant. Occupation: Engraver

Voice: Complex vocabulary, royal

Attributes [hide]

John Northcott, Male Human Wizard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Athletics +5, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Anselm Harlow, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is physically well-built. He keeps his black hair in a flapper bob. He has a dull look in his amber eyes.

Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 16th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to open a new tavern

Flaws: Disease, Mundane. Bonds: Religious, Enemies, Job. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Harlow, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Intimidation +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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