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NPC Generator

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Advanced [show]


Roland Graeme, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His red hair is slicked back into a classic pompadour. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He got into the Sailor business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 11 years.

Motivation: To reunite with his absent father; and to unite with his sister

Ideals: Artistic. Flaws: Ugly, Terse. Bonds: Family, Job. Occupation: Sailor

Voice: Soft and melodious

Attributes [hide]

Roland Graeme, Male Human Paladin 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)12 (+1) 11 (+0)6 (-2)
Skills Acrobatics +2, History +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Banded agate (13 gp). Golden pearl (110 gp). Jade (110 gp).


Social Check DCs


Odo Dalton, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. He has chestnut hair. His green unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Flattery will make him almost putty in your hands.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He's attracted to the PC; and to get a good night's sleep

Flaws: Disease, Ugly, Selfish, Insomniac. Bonds: Rich. Occupation: Soapmaker

Voice: Squeaky

Attributes [hide]

Odo Dalton, Male Human Cleric 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 8
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 10 (+0)13 (+1) 13 (+1)7 (-2)
Skills Arcana +4, Medicine +4
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 300 gp. Black star sapphire (600 gp). Banded agate (15 gp). Blue quartz (15 gp). Tiger eye turquoise (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Thorpe, Male Human [Permalink]

Personal [hide]

Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His hair is long and black with streaks of chestnut, and is pulled back with small tan clips. His beard is chestnut, braided, and well cared for. His eyes are brown and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: He was born to loving parents in a slum to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to work out more often; and he's looking for his big break

Ideals: Professionalism, Gifted. Flaws: Secretive. Bonds: Poor, Immigrant, Attractive. Occupation: Body Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Justin Thorpe, Male Human Wizard 8
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)15 (+2) 18 (+4)16 (+3)
Skills Arcana +5, Medicine +7
Senses Passive Perception 14
Languages Common, Gnome, Halfling
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13443320

Possessions: 1200 gp. Banded agate (15 gp). Black opal (400 gp). Black pearl (400 gp).


Social Check DCs


Arnold Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears white painted combat armor at almost all times. He has a small bristly mustache and wavy black hair. He has a dull look in his violet eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his mother.

History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Entrepeneur. Flaws: Racist. Bonds: Mentor, Military. Occupation: Tailor

Voice: Eastern European accent

Attributes [hide]

Arnold Beckwith, Male Human Commoner 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 12 (+1)16 (+3) 10 (+0)12 (+1)
Skills Investigation +6, Performance +4
Senses Passive Perception 10
Languages Common, Undercommon, Celestial, Auran
Attacks Melee +7 / 2d4+4, Ranged +2 / 2d4-1, Grapple +4

Possessions: 90 pp. Alexandrite (800 gp). Blue sapphire (700 gp). Star rose quartz (80 gp). 1 Minor magic item.


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses well, wearing tan shirts, loose pants, and blazers most of the time. His hair, while still mostly silver, has prominent grey streaks. He wears round tiny glasses practically rammed into his face.

Personality: He never swears and excessively uses polite adverbs when speaking. He has a habit of throwing himself into exceedingly dangerous situations.

History: Don lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Glassblower. He became a Glassblower soon after.

Motivation: To reunite with his absent mother; and to unite with his sister

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Don Hackney, Male Human Rogue 5
Medium (5'6") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 12 (+1)10 (+0)
Skills Athletics +4, Religion +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs

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