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Advanced [show]


Everard Shelly, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blonde hair is knotted and matted. He has green eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also is a firm believer in the manly ideal.

History: Born to a pair of adventurers, Everard grew up listening to his mother's many stories. Everard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Flaws: Cynical, Impulsive. Bonds: Poor, Adventurer, Immigrant. Occupation: Mortician

Voice: Sensual and smooth

Attributes [hide]

Everard Shelly, Male Human Cleric 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 15 (+2)11 (+0)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 38000 sp. 1 Good lock. 1 Small steel mirror.


Social Check DCs


William Denholm, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his club ready. His black hair is still thick. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Overbrimming with self-confidence, William isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is skeptical of what others tell him and is slow to trust.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Gifted. Flaws: Shy. Bonds: Attractive. Occupation: Servant

Voice: Nasally tone

Attributes [hide]

William Denholm, Male Human Paladin 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 8 (-1)14 (+2) 14 (+2)9 (-1)
Skills Deception +1, Nature +4
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 7000 cp. Golden yellow topaz (200 gp).


Social Check DCs


Roger Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and prefers to wear brown pants and tee shirts. His right hand appears badly burned and disfigured. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is overprotective of those who hire his services. He also has developed a complete distrust of the Fortune-teller profession.

History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Bonds: Guardian, Job, Rich. Occupation: Butcher

Voice: Thin and wheezing

Attributes [hide]

Roger Gentry, Male Human Monk 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 16 (+3)11 (+0) 9 (-1)15 (+2)
Skills Arcana +2, Deception +4
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Aldous Crawford, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He is portly but not overly obese. His moppish golden hair is in a traditional bowl cut. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Bard school at a young age so that he could practice his martial talents. He used his abilities to travel the world and help people.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Philantrophist, Gifted. Flaws: Addict. Bonds: Attractive, Military. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Aldous Crawford, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Insight +4, Investigation +5
Senses Passive Perception 11
Languages Common, Giant, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 900 gp.


Social Check DCs


Wymar Gentry, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Wymar was raised in a hard working conservative environment. He found a children's book about a Human Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now owns his own business.

Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army

Flaws: Antagonistic. Bonds: Attractive, Military, Job, Adventurer. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar Gentry, Male Human Warlock 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)17 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Ignan, Dwarven, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 1 Darkwood Shield. 1 Masterwork Heavy wooden shield.


Social Check DCs

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