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NPC Generator

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Advanced [show]


Henry Anderton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his shield ready. He wears his white hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with his god.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist. Bonds: Religious, Immigrant. Occupation: Detective

Voice: Spanish accent

Attributes [hide]

Henry Anderton, Male Human Warlock 9
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)11 (+0) 18 (+4)15 (+2)
Skills Investigation +3, Stealth +5
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Wellington, Male Human [Permalink]

Personal [hide]

Description: This man wears long strands of aquamarine and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is muscular with a powerful set of arms. His hair is long and silver with streaks of white, and is pulled back with small brown clips. His beard is white, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Further he is a bit of a stoner and is frequently out of it.

History: Drogo was born in the east. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Persistence. Flaws: Ugly, Mundane, Addict. Bonds: Rich. Occupation: Bounty Hunter

Voice: Breathy voice

Attributes [hide]

Drogo Wellington, Male Human Fighter 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 10 (+0)12 (+1) 12 (+1)16 (+3)
Skills Perception +4, Performance +6
Senses Passive Perception 16
Languages Common, Undercommon
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Don Camden, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears rags and sports a simple walking cane. His brown hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He snorts whenever he laughs or is feeling confident. He also has developed a complete distrust of the Interpreter profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Layabout for the past few years.

Motivation: Sabotage a competitor; and to be a interpreter again

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Poor, Job, Military. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Don Camden, Male Human Commoner 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Persuasion +4, Stealth +1
Senses Passive Perception 11
Languages Common, Terran, Halfling, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Davenport, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail and is in decent physical shape. His golden hair is thinning but still full. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. He was taken from his home at a very young age. He now mingles about in high society.

Motivation: He is currently in port desperately looking for someone to get him out; and he's attracted to the pc

Ideals: Philantrophist. Flaws: Terse, Disease. Bonds: Attractive, Slave. Occupation: Masseuse

Voice: Complex vocabulary, royal

Attributes [hide]

Thomas Davenport, Male Human Adept 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 12 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)8 (-1) 16 (+3)17 (+3)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14331000

Possessions: Just what you see.


Social Check DCs


Trey Jacobs, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. With a patchy silver beard and wild silver hair. His eyes are amber and beady.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He plays an instrument quite well.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Trey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and many goblins want him driven away

Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Enemies, Immigrant. Occupation: Adventurer

Voice: Low and grunting

Attributes [hide]

Trey Jacobs, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 14 (+2)7 (-2)
Skills History +5
Senses Passive Perception 12
Languages Common, Goblin, Gnome, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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