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NPC Generator

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Advanced [show]


Clerebold Wheatley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is dressed in an above average manner. He keeps his auburn hair in a pixie cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and wants to have a good time and be beloved

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Disease. Bonds: Attractive. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

Clerebold Wheatley, Male Human Expert 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Animal Handling +5, Arcana +5
Senses Passive Perception 12
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: Azurite (7 gp). Onyx (30 gp). Hematite (7 gp).


Social Check DCs


William Crawford, Male Human [Permalink]

Personal [hide]

Description: He wears just a black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. He sports a long black beard, and similarly colored long hair. His eyes are a pleasant hazel.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and an old rival family wants him found

Ideals: Opinionated. Flaws: Antagonistic, Ugly. Bonds: Nature, Family. Occupation: Banker

Voice: Spanish accent

Attributes [hide]

William Crawford, Male Human Druid 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)10 (+0) 8 (-1)13 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10 pp. Golden yellow topaz (1000 gp). Sardonyx (30 gp).


Social Check DCs


Dean Sutherland, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. His golden hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Layabout, but he was a colossal failure. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: To reunite with his absent father; and wants to open a new tavern

Ideals: Joker. Flaws: Shy, Disease. Bonds: Job, Family. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dean Sutherland, Male Human Aristocrat 8
Medium (6'5") Human, Chaotic Good (CR 8)
Armor Class 9
Hit Points 59 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)8 (-1) 15 (+2)13 (+1)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2

Possessions: 80 pp. Rhodochrosite (7 gp). Violet garnet (200 gp). Jasper (70 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. He keeps his brown hair in a flapper bob. His eyes are likewise blue.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He uses divination through singing.

History: He got into the Priest business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Gifted, Philantrophist. Flaws: Shy, Insane. Bonds: Rich, Job. Occupation: Priest

Voice: High pitched, excited

Attributes [hide]

Drogo Abram, Male Human Rogue 8
Medium (5'6") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 50 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 18 (+4)17 (+3)
Skills Arcana +6, Survival +7
Senses Passive Perception 14
Languages Common, Ignan, Draconic, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2

Possessions: 3000 sp. Obsidian (7 gp). Black star sapphire (900 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Patrick Marley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, constantly wearing a black suit, green shirt, and red tie. His long blonde hair is drawn into a two foot long braid. His eyes are blue.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is skeptical of what others tell him and is slow to trust.

History: He was born in the south, but his parents moved at a very young age to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Shy. Bonds: Attractive, Immigrant, Nature, Adventurer. Occupation: Interpreter

Voice: Cold and demanding tone

Attributes [hide]

Patrick Marley, Male Human Rogue 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)13 (+1) 5 (-3)16 (+3)
Skills Investigation +4, Nature +4
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 30000 cp.


Social Check DCs

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