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Advanced [show]


Aldous Acton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to fit into much smaller and tighter spaces than normal.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents enrolled him in a Warrior school at a young age so that he could practice his psionic talents. He's since become an addict/alcoholic.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted. Flaws: Addict, Mundane. Bonds: Attractive, Military. Occupation: Seamstress

Voice: Uses lots of figures of speech

Attributes [hide]

Aldous Acton, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 14 (+2)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He has a moderate pudge and is not very fit. He has no hair. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Gifted. Flaws: Ugly. Bonds: Nature, Slave, Adventurer. Occupation: Doctor

Voice: Timid voice

Attributes [hide]

Kody Southey, Male Human Commoner 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 22000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Simon Branson, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large grey jacket, and a wedding ring on his left hand. He wears his black hair up. His gray eyes lackadaisically let the world flow into them.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Dyer. He hasn't told them the truth, but wants to settle down with them.

Motivation: Find a way to reverse the transformation of his sister; and to share knowledge with the world

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: In love, Has a crush, Family. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Simon Branson, Male Human Warlock 8
Medium (6'3") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)15 (+2) 9 (-1)8 (-1)
Skills Acrobatics +5, Survival +2
Senses Passive Perception 9
Languages Common, Aquan, Halfling
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 1600 gp. Eye agate (15 gp). Hematite (15 gp). Pink pearl (150 gp). Violet garnet (1600 gp). Amber (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Tickle, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his quarterstaff with his veritable burlap sack of a shirt. His red hair and beard is wavy and long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Calm and collected, he is a well trained Apothecary. He also hits on women, regardless of circumstances.

History: He was born to loving parents in a slum to the west. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He has since lost track of the people in his past.

Motivation: To settle down with his crush; and an old rival family wants him found

Flaws: Ugly. Bonds: Poor, Job, Has a crush, Family. Occupation: Apothecary

Voice: Switch between two voices

Attributes [hide]

Solomon Tickle, Male Human Commoner 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)18 (+4) 7 (-2)12 (+1)
Skills Deception +3, Perception +0
Senses Passive Perception 10
Languages Common, Goblin, Gnoll, Gnome, Elven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Blythe, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears many layers of old clothing at all times. His chestnut hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He also has developed a complete distrust of the Sculptor profession.

History: He was born the only child of a wealthy merchant. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has achieved small success as a Map Maker.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, Shy, Insane. Bonds: Poor, Job. Occupation: Map Maker

Voice: Old Prospector

Attributes [hide]

Gerard Blythe, Male Human Aristocrat 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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