Hugh Kent, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he wants to meet his childhood hero
Flaws: Depressed, Shy, Impulsive. Bonds: Adventurer, Slave. Occupation: Butcher
Voice: Draws out vowels
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Goblin, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 1 Hourglass.
Theobald Carlton, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He typically wears a sleeveless long coat of deep red leather and dull green iron scale mail. His whole body is exceptionally muscular. He wears a deerstalker hat to cover his moderate length auburn hair. His gray unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. Further he is a bit of a stoner and is frequently out of it.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He left for the east, certain he would find work there.
Motivation: His religion dominates his actions.
Ideals: Optimist. Flaws: Disease, Addict. Bonds: Immigrant, Religious. Occupation: Dilettante
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 7 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 5 (-3) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic, Elven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Gomory Quinton, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His golden hair is lengthy. His gray eyes dart from person to person.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has built up a small fortune and can afford his own way.
Motivation: To clean up the streets; and find a way to reverse the transformation of his brother
Ideals: Gifted. Flaws: Sensitive. Bonds: Rich, Family, Guardian. Occupation: Ploughman
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points -1 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 7 (-2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 300 gp.
Nicholas Everleigh, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears loose pants and a collared shirt complete with sweater beneath his coat. He has dyed his greying white hair a little too much giving a sharp white color. His fierce violet eyes like to dwell on things.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He also has developed a complete distrust of the Servant profession.
History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and he loathes his own lifestyle
Flaws: Shy, Depressed. Bonds: Job, Nature. Occupation: Tailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 500 gp.
Aldous Spaulding, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His hair is short and white. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irascible and easily irritated. He is frequently practicing swordplay.
History: Aldous was born the youngest of three triplets. From there he went from mercenary job to mercenary job. By chance he met his sister recently and the two have been together since.
Motivation: To reunite with his old friends; and he is not mentally stable, and does not behave rationally
Flaws: Antagonistic, Insane. Bonds: Rich, Military, Family, Adventurer. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 32000 sp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
