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NPC Generator

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Advanced [show]


Ralf Bradley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. He is bald on top and has large red tufts of hair around his ears. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born the only child of a wealthy merchant. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and retire the richest man in the west

Ideals: Fighting, Extrovert, Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Mortician

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ralf Bradley, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Arcana +5, Survival +6
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hugh Enfield, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft green waves gently in the breeze. He has a moderate pudge and is not very fit. His hair is greying and his face has many wrinkles. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Hugh was born the youngest of three triplets. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to raise his children well

Flaws: Antagonistic. Bonds: Rich, Religious, Family, Immigrant. Occupation: Guard

Voice: Low and grunting

Attributes [hide]

Hugh Enfield, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)15 (+2) 15 (+2)16 (+3)
Skills Arcana +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Gilbert Chatham, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple green robe with brown stripes complete with hood. His hair is silver and curly. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Painter, Gilbert learned a great deal about his mother's area of expertise. Through the years after Gilbert was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gilbert's mother didn't care for him much, and the feeling was mutual. He was granted arcane powers by his dying brother.

Motivation: To be a Farmer again; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Job. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Gilbert Chatham, Male Human Paladin 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 18 (+4)11 (+0)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 300 gp. 3 Smokesticks. 1 Everburning torch. 8 Acid flasks.


Social Check DCs


Richard Hale, Male Human [Permalink]

Personal [hide]

Description: He wears just a blue suit. He carries with him a set of nunchakus, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He wears his silver hair down. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: This man loves dancing and to teach people dancing more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Richard took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Artistic, Gifted. Flaws: Ugly, Antagonistic. Occupation: Armorer

Voice: Tuts and clicks tongue

Attributes [hide]

Richard Hale, Male Human Cleric 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Deception +3, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 5000 sp. Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (200 gp).


Social Check DCs


Balimaar Prescott, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair, when down, is lengthy. He wears crescent spectacles with a black brim.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Fortune-teller, who enjoyed hunting, Balimaar was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.

Motivation: Find a way to reverse the transformation of his brother; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Rich, Religious, Nature, Family. Occupation: Shepherd

Voice: Scandinavian accent

Attributes [hide]

Balimaar Prescott, Male Human Paladin 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 6000 sp.


Social Check DCs

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