John Cooper, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears a brown cloak and cross-gartered green stockings, marred by sweets. With a patchy brown beard and wild brown hair. This blue eyed westerner is not easily forgotten.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: John hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He left for the west, certain he would find work there.
Motivation: Someone believes him a fraud; and he wants revenge against drow
Flaws: Ugly, Secretive. Bonds: Enemies, Job, Immigrant. Occupation: Shoemaker
Voice: Creaky witch voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 48 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Draconic, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 30000 cp. Red garnet (70 gp). Red spinel (70 gp).
Theobald Walpole, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a fancy brown suit. His brown hair is lengthy. His eyes are hazel and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A deep hatred of gnolls; and obtaining odd cultural human artifacts is his passion
Flaws: Antagonistic, Shy. Bonds: Attractive, Adventurer, Enemies. Occupation: Mason
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 700 sp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Banded mail. 1 Half-Plate. 1 Half-Plate.
Nicholas Ryley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. With a patchy white beard and wild white hair. His eyes are gray and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. Nicholas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nicholas took refuge in the large cave and found the beat up bastard sword and armor he uses now. He has built up a small fortune and can afford his own way.
Motivation: He is wracked by social anxiety; and expand his business
Flaws: Hedonist, Fearful. Bonds: Job, Rich, Nature. Occupation: Carter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 28 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 15 (+2) | 6 (-2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 9000 sp.
Wymar Bradley, Male Human [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has a moderate pudge and is not very fit. His golden hair is matted, messy, and big. He has gleaming, smiling hazel eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Wymar was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He became a Actor soon after.
Motivation: He wants revenge against drow; and he is unsatisfied with his job
Flaws: Ugly, Sensitive. Bonds: Military, Job, Nature, Enemies. Occupation: Actor
Voice: Eastern European accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 32 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Infernal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Randal Mitchell, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears suspenders and tan workpants. His shirt is white, and he wears a heavy tan leather apron most of the time. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Artistic. Flaws: Ugly. Bonds: Family. Occupation: Shipwright
Voice: Low range voice
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
Possessions: 900 gp. White opal (1600 gp). Eye agate (7 gp). Jasper (70 gp). Rock crystal (70 gp).
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Their contribution stands as a beacon of hope for all adventurers!
