Bertram Fulton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of his god on his torso. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is always cut to a buzz. His half smiles and gray eyes are beguiling and draw you in.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the west. When Bertram reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.
Motivation: He wants revenge against giants.
Bonds: Attractive, Enemies, Military, Immigrant. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 13 (+1) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 100 gp.
Theobald England, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Gardener. He wears a deerstalker hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He plays an instrument quite well.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Gardener work with an outfit from a few towns over. Gardener work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Artistic, Philantrophist. Flaws: Shy. Bonds: Attractive, Job, Adventurer. Occupation: Gardener
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.
Gunter Stanley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a white coat over a blue low-cut shirt, and a Stetson hat upon his head. His hair is greying and his face has many wrinkles. His eyes are a pleasant blue.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He receives visions of the future at random moments
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was a soldier and died while he was still young. Gunter was left his mother's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He would like to get married and retire; and he's in love
Ideals: Optimist, Gifted, Entrepeneur. Bonds: Military, Has a crush. Occupation: Spice Merchant
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp.
Bernard Axton, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Mayor. He has a slight overbite and is overall scrawny. His golden hair is knotted and matted. His thin eyebrows rest above his beady blue eyes.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Bernard lived on a farm with his mother, near the main road leading to a nearby town. He worked as a nervous Mayor and found it very stressful. He became a Mayor soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Ugly, Sensitive. Bonds: Religious, Family, Job. Occupation: Mayor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 40 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 40 pp. Chrysoprase (80 gp). Peridot (80 gp). Deep blue spinel (200 gp). Silver pearl (140 gp). Tiger eye turquoise (10 gp). Jet (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
John Kendal, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Ploughman does. He carries a battered axe and tarnished greataxe as well. His hair is greying and his face has many wrinkles. His ears are large.
Personality: Confrontational and typically high on some drug or another. He is a ruthless business man, a trait he acquired from his mother.
History: He got into the Ploughman business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business; and retire the richest man in the west
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Addict. Bonds: Job. Occupation: Ploughman
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!