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NPC Generator

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Advanced [show]


Guy Soames, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is muscular with a powerful set of arms. His Stetson hat is riddled with cuts and holes. His violet eyes have a joyful gleam in them most of the time.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the south was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: Money/treasure; and to unite with his sister

Flaws: Ugly, Sensitive, Mundane. Bonds: Rich, Family, Immigrant. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Guy Soames, Male Human Monk 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: Eyepatch with mock eye of sapphire and moonstone (1300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Gold dragon comb with red garnet eye (1600 gp). Embroidered and bejeweled glove (1000 gp).


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To clean up the streets; and to protect his home

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Guardian. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Bertram Dumph, Male Human Fighter 8
Medium (5'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)18 (+4) 13 (+1)14 (+2)
Skills Arcana +7, Persuasion +5
Senses Passive Perception 11
Languages Common, Infernal, Celestial, Auran, Goblin
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 300 gp. Star ruby (1000 gp). White opal (1000 gp). Rock crystal (30 gp). Fiery yellow corundum (1000 gp). Tourmaline (110 gp). 1 Minor magic item.


Social Check DCs


Gilbert Alton, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this western man is wearing colorful clothing, dressed as a Scribe. His brown hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up axe and armor he uses now. He has been saving his money to try and buy his brother's freedom.

Motivation: He doesn't get along with people that don't share his tastes; and to unite with his brother

Ideals: Athletic, Impeccable. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Scribe

Voice: Speaks through clenched teeth

Attributes [hide]

Gilbert Alton, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 16 (+3)13 (+1)
Skills History +4, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (300 gp). Solid gold idol (800 gp).


Social Check DCs


Trym Radcliffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his white hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a minor phobia of water and hates getting wet.

History: Born to a Ploughman, his mother struggled to pay the bills. Like his mother and his sister before him, after school he went straight into learning to become a Bather. He hasn't been sleeping well lately.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Insomniac, Fearful. Bonds: Attractive, Job, Poor. Occupation: Bather

Voice: Timid voice

Attributes [hide]

Trym Radcliffe, Male Human Druid 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)13 (+1) 14 (+2)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 5000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears brown trousers with white and red striped suspenders. He wears various colorful collared shirts. His black hair is unkempt and raggedy. His eyes are amber and he is always smoking a pipe.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great joy in being the best Fisher in town.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Fisher soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Sensitive. Bonds: Poor, Job, Slave. Occupation: Fisher

Voice: Speaks with back of mouth

Attributes [hide]

Norman Bradshaw, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)17 (+3) 15 (+2)15 (+2)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Infernal, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. Star ruby (800 gp). Citrine (20 gp).


Social Check DCs

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