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NPC Generator

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Advanced [show]


Theodoric Darlington, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has silver hair. His amber eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Assassin. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. A freak accident while working with his Dyer mother left him crippled. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and retire the richest man in the north

Ideals: Artistic, Entrepeneur. Flaws: Disease. Bonds: Attractive, Job. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Theodoric Darlington, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 13 (+1)15 (+2) 12 (+1)15 (+2)
Skills Arcana +4, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Halfling
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He likes to wear pastel tank tops with white pants. He has a hunchback. His auburn hair is heavily combed to the right. He has several tiny topaz earrings on each ear.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Job. Occupation: Banker

Voice: Stutters

Attributes [hide]

Gerald Blakeley, Male Human Warrior 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 47 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)10 (+0) 14 (+2)13 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Rhodochrosite (5 gp). Tourmaline (90 gp). Sard (70 gp). Citrine (70 gp).


Social Check DCs


Charles Abram, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He does not believe in violence as a means to an end. He is a dedicated Ploughman but believes his peers are too gung-ho.

History: Charles was born in the west. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his poetry dream.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic, Pacifist, Persistence. Bonds: Attractive, Religious. Occupation: Ploughman

Voice: Old Prospector

Attributes [hide]

Charles Abram, Male Human Wizard 6
Medium (6'1") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 14 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 9 (-1)15 (+2)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 2000 sp.


Social Check DCs


Gerard Fulton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears a black coat over a brown low-cut shirt, and a broad hat upon his head, marred by teas. His black hair has been sun bleached extensively. He wears a mask on his face.

Personality: This man loves poetry and to teach people poetry more than just about anything. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Blacksmith

Voice: Posh accent

Attributes [hide]

Gerard Fulton, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 10 (+0)12 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Infernal, Orc, Ignan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Blue quartz (8 gp). 1 Everburning torch. 1 Everburning torch.


Social Check DCs


Drogo Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a blue coat over a yellow low-cut shirt, and a broad hat upon his head. His whole body is exceptionally muscular. His long auburn hair reaches down to his waist. His hazel unseeing eyes seem to look past you.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things; and he is not mentally stable, and does not behave rationally

Flaws: Disease, Shy. Bonds: Immigrant, Poor, Mentor. Occupation: Armorer

Voice: Jittery and nervous

Attributes [hide]

Drogo Brownrigg, Male Human Warrior 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 7 (-2)13 (+1) 13 (+1)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 1 Half-Plate.


Social Check DCs

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