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Advanced [show]


Arnold Harlow, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is muscular with a powerful set of arms. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He wears crescent spectacles with a black brim.

Personality: Aggressive, abrasive, and angry, Arnold embodies much of what other species detest in the Humans. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: The child of a Assassin, who enjoyed hunting, Arnold was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Marry his sister to traveling adventurers.

Flaws: Antagonistic. Bonds: Attractive, Family, Nature, Immigrant. Occupation: Navigator

Voice: German accent

Attributes [hide]

Arnold Harlow, Male Human Fighter 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 7 (-2)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Medicine +5
Senses Passive Perception 12
Languages Common, Undercommon, Celestial
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0

Possessions: 600 gp. Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Solid gold idol (1200 gp). Old masterpiece painting (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).


Social Check DCs


Thomas Yardley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is still thick. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants to meet his childhood hero; and his relatives are trying to arrange a marriage

Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Shipwright

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Yardley, Male Human Warrior 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)17 (+3) 17 (+3)7 (-2)
Skills Deception +0, History +5
Senses Passive Perception 13
Languages Common, Infernal, Sylvan, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 5000 cp. Alexandrite (700 gp). Amethyst (100 gp).


Social Check DCs


William Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He wears a blue coat over a tan low-cut shirt, and a broad hat upon his head. He is portly but not overly obese. His tied-back hair is auburn. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is obsessed with finding treasure.

History: Sold as a small child to a wizard, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well; and meet up once more with his childhood friend

Flaws: Shy. Bonds: Adventurer, Mentor, Slave, Family. Occupation: Mercenary

Voice: Sighs a lot, exhausted

Attributes [hide]

William Tewksbury, Male Human Barbarian 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 18 (+4)7 (-2) 15 (+2)13 (+1)
Skills Nature +0, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. Onyx (20 gp).


Social Check DCs


Ernest Ryland, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a pastel tunic with brown highlights, and long white pants that bunch up around his shoes. His black hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Regain custody of his daughter; and he desires power and/or immortality

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Adventurer, Family. Occupation: Banker

Voice: Soft and mumbly

Attributes [hide]

Ernest Ryland, Male Human Bard 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Webley, Male Human [Permalink]

Personal [hide]

Description: He wears bulky pastel painted plate armor. He keeps his white hair in a pixie cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Insane, Fearful, Mundane. Bonds: Enemies, Job. Occupation: Barrister

Voice: Soft and melodious

Attributes [hide]

Miles Webley, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 6 (-2)9 (-1) 12 (+1)12 (+1)
Skills Animal Handling +4, Arcana +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 800 gp.


Social Check DCs

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