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Advanced [show]


Anselm Lester, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Banker. His golden hair is knotted and matted. He has hazel eyes and a black hat with a blue feather.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He never wears the same outfit twice, unless he absolutely has to.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Anselm was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He has never given up on his dancing dream.

Motivation: To prove his worth to the world; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Artistic. Flaws: Antagonistic, Impulsive. Bonds: Family, Religious. Occupation: Banker

Voice: Spits and sputters

Attributes [hide]

Anselm Lester, Male Human Monk 9
Medium (6'4") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 14 (+2)16 (+3)
Skills Deception +6, History +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 30 pp. Obsidian (12 gp). Chrysoberyl (60 gp). Peridot (20 gp).


Social Check DCs


Thomas Dudley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His chestnut hair is lengthy. He has gleaming, smiling brown eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Thomas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: Find a way to reverse the transformation of his brother; and an old rival family wants him found

Ideals: Impeccable. Flaws: Ugly, Shy, Mundane. Bonds: Enemies, Family. Occupation: Shepherd

Voice: Sleepy voice

Attributes [hide]

Thomas Dudley, Male Human Aristocrat 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills Acrobatics +6, Investigation +3
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +3

Possessions: 300 gp. Blue quartz (12 gp). 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Peter Dumph, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Soapmaker does. Beneath his clothing is a huge mess of scar tissue. His auburn hair is braided into rings. He has violet eyes and a violet hat with a tan feather.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a font of random trivia from the lore and stories he has discovered

History: Peter was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 5 years.

Motivation: Expand his business; and balancing his hectic life and new soapmaker responsibilities is difficult

Ideals: Logical. Flaws: Racist. Bonds: Job, Slave, Attractive. Occupation: Soapmaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Dumph, Male Human Cleric 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp. Blue quartz (6 gp). Lapis lazuli (6 gp). Deep blue spinel (900 gp).


Social Check DCs


Norman Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing red shirts, loose pants, and blazers most of the time. His hair is always cut to a buzz. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born in the north to a Detective, Norman learned a great deal about his father's area of expertise. His childhood dream was to be a Scribe, but he was a colossal failure. He has worked as a Detective like his father before him.

Motivation: Expand his business.

Ideals: Impeccable, Joker. Flaws: Addict. Bonds: Attractive, Job. Occupation: Detective

Voice: Loud with bravado

Attributes [hide]

Norman Tickle, Male Human Barbarian 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 46 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 17 (+3)11 (+0) 15 (+2)12 (+1)
Skills Investigation +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his brown hair in a pixie cut. His gray eyes are passionate and lively.

Personality: His tongue was cut out and he uses sign language. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He comes from a rich eastern family. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Carpenter responsibilities is difficult; and expand his business

Ideals: Fighting. Flaws: Disease. Bonds: Job, Rich, Religious. Occupation: Carpenter

Voice: Speaks with a cold

Attributes [hide]

Odo Brandon, Male Human Aristocrat 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 16 (+3)16 (+3)
Skills Acrobatics +4, Persuasion +6
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +6

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs

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