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NPC Generator

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Advanced [show]


Lance Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length silver hair. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Stableman. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Lance was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Family, Adventurer. Occupation: Stableman

Voice: Relaxed voice

Attributes [hide]

Lance Tenley, Male Human Adept 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)11 (+0) 10 (+0)10 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: Just what you see.


Social Check DCs


Adam Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries monstrous two handed axes. His red hair is cut short. His green eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the west his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting, Joker. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Adam Winterbourne, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 12 (+1)12 (+1) 13 (+1)12 (+1)
Skills Insight +3, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp.


Social Check DCs


Adam Cooper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He sports a flattop hair cut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He was taken as a slave by a traveling circus and forced to perform After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Flaws: Antagonistic. Bonds: Attractive, Mentor, Religious, Slave. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Adam Cooper, Male Human Expert 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Arcana +2, Athletics +6
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +6

Possessions: 1000 sp. Deep blue spinel (1200 gp).


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His brown hair is cut short. His eyes are blue.

Personality: Eccentric and domineering, Gunter will drive conversation. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: When he was but 6 years old his parents immigrated from the west. A few years later when the south was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants his loneliness to end; and to settle down with his crush

Ideals: Extrovert, Justice. Flaws: Secretive. Bonds: Immigrant, Has a crush. Occupation: Detective

Voice: Pronounces difficult words wrong

Attributes [hide]

Gunter Kendall, Male Human Ranger 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)15 (+2) 16 (+3)15 (+2)
Skills Medicine +6, Performance +5
Senses Passive Perception 13
Languages Common, Infernal, Goblin
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Just what you see.


Social Check DCs


Arnold Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a fine chain shirt which he covers with tan colored cloaks and clothing. His white hair and beard is wavy and long. His eyes are a pleasant amber.

Personality: Overbrimming with self-confidence, Arnold isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Arnold was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered poetry. Days after completing his studies, news broke out that his hometown was attacked by brigands. Arnold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Impeccable, Artistic. Bonds: Enemies, Family. Occupation: Merchant

Voice: High pitched, excited

Attributes [hide]

Arnold Eastaughffe, Male Human Rogue 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 11 (+0)12 (+1) 7 (-2)15 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: Alexandrite (800 gp). Golden yellow topaz (800 gp).


Social Check DCs

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