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NPC Generator

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Advanced [show]


Ralf Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. He is portly but not overly obese. His silver hair is long and unkept. His face is scarred and worn.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is afraid of women and trembles around them

History: He was born in the north. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Unemployed.

Motivation: Expand his business; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Job. Occupation: Unemployed

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Bradley, Male Human Bard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)11 (+0) 12 (+1)19 (+4)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 13000 cp. Old masterpiece painting (900 gp). Silver comb with moonstones (100 gp). Sapphire pendant on gold chain (1200 gp).


Social Check DCs


Norman Royal, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a black Stetson hat and black clothes, and a wedding ring on his right hand. His blonde hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Interpreter first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Norman was raised in a hard working conservative environment. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: A need for knowledge about a nearby landmark; and balancing his hectic life and new interpreter responsibilities is difficult

Ideals: Joker. Flaws: Addict. Bonds: In love, Job, Debt, Adventurer. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Norman Royal, Male Human Fighter 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 57 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)18 (+4) 17 (+3)11 (+0)
Skills Athletics +3, History +7
Senses Passive Perception 13
Languages Common, Giant, Druidic, Orc, Goblin
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +7

Possessions: 1000 sp. A roughly beaten golden orb (130 gp). Silver comb with moonstones (1000 gp).


Social Check DCs


Cory Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with brown highlights, and long grey pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His hair is brown and curly. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is happy with his job as a Barrister. He turns his eye from what people do, preferring to live and let live. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Cory lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Cory and his spouse have recently divorced.

Motivation: He seems to be bored by most things; and he'd like to take his coworkers down a peg

Flaws: Forgetful, Antagonistic, Mundane. Bonds: Attractive, Job, Family. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Cory Clayton, Male Human Barbarian 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 74 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)15 (+2) 14 (+2)6 (-2)
Skills Acrobatics +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp. Banded agate (4 gp).


Social Check DCs


Gunter Hayes, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and dresses well, wearing brown shirts, loose pants, and blazers most of the time. His right hand appears badly burned and disfigured. He has shaved his head bald. His violet unseeing eyes seem to look past you.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: He is greedy.

Flaws: Disease, Antagonistic. Bonds: Attractive, Military. Occupation: Mayor

Voice: Ums and uhs a lot

Attributes [hide]

Gunter Hayes, Male Human Ranger 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)13 (+1) 9 (-1)6 (-2)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Aquamarine (200 gp). Hematite (15 gp). 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Percival Roscoe, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears dull green sweaters, loose blue pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. His long brown hair reaches down to his waist. His eyes are violet and beady.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Occupation: Carter

Voice: French accent

Attributes [hide]

Percival Roscoe, Male Human Druid 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)8 (-1) 8 (-1)9 (-1)
Skills Perception +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp.


Social Check DCs

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