Guy Altham, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His black hair is unkempt and raggedy. He wears an eyepatch.
Personality: He is witty, but his monotone delivery comes off as unnerving He also has developed a complete distrust of the Locksmith profession.
History: A powerful wizard made him what he is. He worked as a nervous Spice Merchant and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Mentor. Occupation: Spice Merchant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 28 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 12000 sp. Black pearl (700 gp). Jade (150 gp). Black pearl (700 gp). 1 Minor magic item.
Odo Wharton, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'3" has a big stupid grin on his face most of the time. He has the majority of his body covered in plate. His white hair is greasy and uncared for. He has blue eyes and a brown hat with a tan feather.
Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shoemaker mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He has a crush on the local Shoemaker.
Ideals: Opinionated, Professionalism. Flaws: Ugly, Disease. Occupation: Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 700 gp.
Randal Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear violet pants and tee shirts. His skin is also unnaturally pale. His head has been shaved. His ears are large.
Personality: This man loves singing and to teach people singing more than just about anything. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Assassin and was forced into it by his family; and marry his sister to traveling adventurers
Ideals: Artistic. Flaws: Ugly. Bonds: Family, Slave, Military. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 9 (-1) | 11 (+0) | 4 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: Sardonyx (60 gp). Amethyst (70 gp).
Ernest Wharton, Male Human [Permalink]
Personal [hide]
Description: Standing 6'6", this man is wearing the road beaten gear of a warrior. His brown hair, when down, is lengthy. His blue eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He feels kind of lost in life; and to be a sailor again
Ideals: Fighting. Flaws: Disease, Depressed. Bonds: Job, Slave, Religious. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1000 gp. Pink pearl (60 gp). Moss agate (8 gp). Violet garnet (1500 gp). Red-brown spinel (60 gp). 1 Minor magic item.
Percival Denholm, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has amber eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in a small plains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Family, Nature. Occupation: Fortune-teller
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 16 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
Possessions: Amber (60 gp). Chalcedony (80 gp). 1 Minor magic item.
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