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Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'5". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a monstrous two handed axe. He has dyed his greying brown hair a little too much giving a sharp brown color. He has gleaming, smiling amber eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: His parents moved while he was still in utero so he is the first generation to be born here. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Justice. Bonds: Attractive, Immigrant, Adventurer. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Harrington, Male Human Wizard 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 13 (+1)17 (+3)
Skills History +5, Insight +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 1000 gp. Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Shirley, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a white and pastel handkerchief worn on his left side. He is physically well-built. His golden hair is lengthy. His fierce green eyes like to dwell on things.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Charles was raised in a hard working conservative environment. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.

Motivation: Further expansion of business.

Flaws: Selfish, Impulsive. Bonds: Job, Adventurer. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Charles Shirley, Male Human Expert 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 9 (-1)10 (+0) 8 (-1)14 (+2)
Skills Acrobatics +3, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 13000 cp.


Social Check DCs


Kody Harper, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with top hat. His skin is fair and his fingers are delicate and long. His silver hair is long and unkept. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers

Ideals: Disciplined. Flaws: Ugly, Depressed. Bonds: Family, Military. Occupation: Map Maker

Voice: Smooth and feminine

Attributes [hide]

Kody Harper, Male Human Cleric 6
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Auran, Orc
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125332

Possessions: 700 gp. Blue star sapphire (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Walcott, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a worn and beaten armor. With a patchy red beard and wild red hair. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He also has developed a complete distrust of the Painter profession.

History: He is the product a well kept family trust fund and as such has never really known need. He was an apprentice working in his mother's forge. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature crossbow.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Flaws: Emotional, Fearful. Bonds: Job, Rich, Adventurer. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Bertram Walcott, Male Human Barbarian 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 13 (+1)18 (+4)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +6

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Godfrey Clifton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He wears an entirely blue suit with grey socks and a vest with buckled shoes. His golden hair is still thick. His eyes are gray and catlike.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and obtaining odd cultural human artifacts is his passion

Ideals: Philantrophist. Flaws: Insane. Bonds: Family, Adventurer, Rich. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Godfrey Clifton, Male Human Expert 7
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 54 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)18 (+4) 16 (+3)17 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 13
Languages Common, Draconic, Giant, Gnoll, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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