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NPC Generator

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Advanced [show]


Geoffrey Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his trident. His brown hair and beard is wavy and long. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Geoffrey was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He struck the Map Maker job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new map maker responsibilities is difficult

Flaws: Forgetful. Bonds: Job, Poor, Adventurer. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Geoffrey Brandon, Male Human Aristocrat 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)9 (-1) 11 (+0)15 (+2)
Skills History +1, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gilbert Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His hair is red and curly. His blue eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He has chosen to use the inheritance that was left to him frivolously. He's also a talented Barkeep, but doesn't like to broadcast it.

Motivation: To be a Barkeep again; and find a way to reverse the transformation of his brother

Ideals: Disciplined, Gifted. Bonds: Rich, Job, Family. Occupation: Sellsword

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Atherton, Male Human Expert 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)15 (+2) 9 (-1)9 (-1)
Skills Religion +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Bertram Livingstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a hunchback. His broad hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.

Personality: He is witty, but his monotone delivery comes off as unnerving His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Bertram is combative with any and all who dare try his patience in the slightest.

History: He was born the only child of a wealthy merchant. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Ideals: Joker, Justice, Entrepeneur. Flaws: Ugly. Bonds: Adventurer. Occupation: Mercenary

Voice: Old thin voice

Attributes [hide]

Bertram Livingstone, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs


Reynard Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His golden hair is knotted and matted. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does not trust anyone and sleeps with one eye open.

History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Justice, Impeccable. Flaws: Ugly, Insomniac. Bonds: Poor, Nature. Occupation: Mayor

Voice: Pronounces difficult words wrong

Attributes [hide]

Reynard Pickering, Male Human Bard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)11 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 44000 sp. Aquamarine (800 gp). Blue sapphire (1000 gp). Blue quartz (12 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Robert Livingstone, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire, and sports empty pouches on his belt. His brown hair is braided into rings. He has gray eyes and a pastel hat with a green feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He takes great joy in being the best Bather in town.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He found a children's book about a Human Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has passion for adventuring and risk.

Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Livingstone, Male Human Aristocrat 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)14 (+2) 4 (-3)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 7
Languages Common, Undercommon, Draconic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0

Possessions: 1100 gp. Hematite (10 gp). Sardonyx (60 gp). Black star sapphire (1400 gp). Peridot (60 gp). Tourmaline (160 gp). Pink pearl (160 gp). Peridot (60 gp). Red garnet (160 gp).


Social Check DCs

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