Wymar Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with yellow stripes complete with hood. He has a slight overbite and is overall scrawny. His long white hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: Wymar was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.
Motivation: Human compassion; and a strong sense of loyalty to human people
Flaws: Antagonistic, Selfish, Racist. Bonds: Job, Adventurer. Occupation: Healer
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
Possessions: Deep green spinel (60 gp). Onyx (40 gp). 1 Breastplate. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Buckler.
Cory Anderton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he usually wears his white robe and has his longsword always slung over his shoulder. He keeps his auburn hair in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a minor phobia of water and hates getting wet.
History: He comes from a rich southern family. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Some 3 years later his spouse died after the birth of his son. Heartbroken, Cory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: He is wracked by social anxiety; and he feels threatened by others
Ideals: Artistic. Flaws: Fearful. Bonds: Attractive, Rich, In love. Occupation: Locksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Trey York, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He has a moderate pudge and is not very fit. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has green eyes.
Personality: Calm and collected, he is a well trained Mason. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Trey was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Barber, but he got bored and became a Mason. Days after completing his studies, news broke out that his hometown was attacked by goblins. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.
Motivation: He desires power and/or immortality; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Extrovert. Bonds: Job, Poor, Enemies, Adventurer. Occupation: Mason
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Gnome, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 200 gp.
Don Darby, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. His long silver hair is drawn into a two foot long braid. He tend to wears goggles to shield his eyes.
Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the south to a Gardener, Don learned a great deal about his mother's area of expertise. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Gardener.
Motivation: Expand his business.
Bonds: Job, Adventurer, In love. Occupation: Gardener
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 51 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
Possessions: Deep green spinel (60 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.
Roger Royston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in a clean blue cloak covering his clean studded leather. He has a long blonde beard with little hanging trinkets. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He loves telling others what to do and how they should feel about things. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: He was raised in a white middle class family as the only child. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Opinionated, Persistence. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Glassblower
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 900 gp.
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