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Advanced [show]


William Bradley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He is bald on top and has large white tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. Recently the stress of being a Shepherd has made it difficult for him to sleep.

Motivation: To be a Blacksmith again; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Job, Military. Occupation: Shepherd

Voice: Mumbles to self between sentences

Attributes [hide]

William Bradley, Male Human Warrior 8
Medium (6'4") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 48 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 13 (+1)15 (+2) 14 (+2)8 (-1)
Skills Arcana +5, Deception +2
Senses Passive Perception 12
Languages Common, Giant, Ignan
Attacks Melee +6 / 2d10+3, Ranged +1 / 2d10-2, Grapple +3

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His face is scarred and worn.

Personality: He is fixated on the number 71. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He does not trust anyone and sleeps with one eye open.

History: Born to a pair of adventurers, Gilbert grew up listening to his father's many stories. He helped his father out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Insane, Insomniac. Bonds: Adventurer, Job. Occupation: Crown-heir

Voice: Smooth and feminine

Attributes [hide]

Gilbert Bentham, Male Human Monk 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)17 (+3) 7 (-2)13 (+1)
Skills History +6, Religion +6
Senses Passive Perception 8
Languages Common, Aquan, Ignan, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 1200 gp. Black star sapphire (400 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Geoffrey Axton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy black suit. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His father took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Assassin

Voice: Laughs frequently while speaking

Attributes [hide]

Geoffrey Axton, Male Human Expert 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 8
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 7 (-2)15 (+2) 16 (+3)13 (+1)
Skills Animal Handling +6, Medicine +6
Senses Passive Perception 13
Languages Common, Abyssal, Aquan
Attacks Melee +6 / 2d6+3, Ranged +1 / 2d6-2, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Paxton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His red hair is knotted and matted. He has blue eyes.

Personality: He is irascible and easily irritated. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 8 years.

Motivation: Expand his business.

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Mercenary

Voice: Squeaky

Attributes [hide]

Guy Paxton, Male Human Warlock 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)16 (+3)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: Azurite (12 gp).


Social Check DCs


Anthony Acton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man typically wears white cloth garments or leather armor. His hair is cut close to his head. His violet unseeing eyes seem to look past you.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He misses his home and complains about the freezing weather, even in summer.

History: Anthony was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Anthony was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Anthony's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Flaws: Disease, Antagonistic. Bonds: Adventurer, Immigrant, Poor. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Anthony Acton, Male Human Monk 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. A large tome filled with over one hundred recipes written by a former royal chef. (140 gp).


Social Check DCs

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