Patrick Northcott, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. His brown hair and beard is wavy and long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He will rave to anyone who will listen. He also has developed a complete distrust of the Barkeep profession.
History: Patrick was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bellfounder. He tends to his Bellfounder job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he is not mentally stable, and does not behave rationally
Flaws: Insomniac, Insane. Bonds: Attractive, Job. Occupation: Bellfounder
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Sylvan, Celestial
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +0
Possessions: 40 pp.
Alex Hayley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white shirt with thin tan vertical stripes and blue pants. His brown hair is cut short. He has a dull look in his green eyes.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. Through the years after Alex was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Alex's father didn't care for him much, and the feeling was mutual. He has never given up on his music dream.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Immigrant, Military. Occupation: Bricklayer
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 65 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 5 (-3) | 12 (+1) |
Senses Passive Perception 7
Languages Common, Infernal, Gnome, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
Possessions: 900 gp.
Frederick Barney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears just a black suit. His chestnut hair is braided into rings. He wears crescent spectacles with a black brim.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: He was born in the north. He was an apprentice working in his mother's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants his loneliness to end; and he's looking for his big break
Flaws: Disease. Bonds: Adventurer, Immigrant, Job, Has a crush. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 6 (-2) | 11 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 300 gp. 1 Holy water. 3 Antitoxin.
Geoffrey Everly, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a large grey jacket. He has a penchant for wearing a ring with an oversized ruby on his left hand. His hair is silver, silky, and of moderate length. His eyes are green and he is always smoking a pipe.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Geoffrey was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Navigator like his father before him.
Motivation: He'd like to take his coworkers down a peg; and wants to have a good time and be beloved
Ideals: Optimist, Fighting. Bonds: Rich, Attractive, In love, Job. Occupation: Navigator
Voice: Scottish accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 |
Possessions: 400 gp. 3 Smokesticks. 2 Antitoxin.
Bertram Woods, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered whip and tarnished nunchaku as well. He has done his best to style his red hair to look like a famous performer. His hazel eyes dart from person to person.
Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Banker arts, while his father instructed him in etiquette, music and courtly manner. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.
Motivation: To share knowledge with the world; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Logical. Flaws: Racist. Bonds: Rich. Occupation: Banker
Voice: German accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Ignan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. Amber (80 gp). White pearl (80 gp). Tiger eye turquoise (9 gp). 1 Magnifying glass. 1 Masterwork Thieves’ tools.
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Their contribution stands as a beacon of hope for all adventurers!
