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Advanced [show]


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a weathered and beat up set of banded mail beneath an oversized black coat, and is pretty ugly. He keeps his chestnut hair in a flapper bob. His ears are large.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Richard was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Courier

Voice: Spits words with contempt

Attributes [hide]

Richard Tatum, Male Human Wizard 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 17 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Athletics +5, Intimidation +4
Senses Passive Perception 12
Languages Common, Goblin, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 800 gp. Black star sapphire (600 gp). Deep blue spinel (300 gp). Jet (160 gp).


Social Check DCs


Anselm Alston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a yellow coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. He keeps his long chestnut hair kept up in a rat tail. His gray eyes dart from person to person.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Anselm was born with his mother's beautiful face. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Ruler and was forced into it by his family; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Family, Attractive. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Alston, Male Human Aristocrat 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)8 (-1) 9 (-1)16 (+3)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 1 Magnifying glass. 1 Small steel mirror. 1 Simple lock.


Social Check DCs


Alex Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a well pressed and immaculate suit (or dress), and a wedding ring on his left hand. His hair is short and black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Alex was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A freak accident while working with his Bricklayer father left him crippled. He was granted divine powers by his dying sister.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Gifted, Joker. Flaws: Disease. Bonds: In love, Poor. Occupation: Ploughman

Voice: Speaks with squeezed throat

Attributes [hide]

Alex Wedgwood, Male Human Commoner 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills Nature +1, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 16000 sp. Lapis lazuli (15 gp). Freshwater pearl (15 gp). Rock crystal (50 gp). Zircon (50 gp).


Social Check DCs


Guy Springfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears long strands of amethyst and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, he is not a threatening figure. His red hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is obsessed with finding treasure.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He is searching for what he claims is his rightful reward.

Motivation: Expand his business.

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

Guy Springfield, Male Human Rogue 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)7 (-2) 15 (+2)8 (-1)
Skills Intimidation +1, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gilbert Dalton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears grey cloth garments or leather armor. He sports a flattop hair cut. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is an amazing painter.

History: A powerful brothel owner made him what he is. His family was turned out during the war. He and his family wandered west to less war torn lands. He was granted martial powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Ugly, PTSD. Bonds: Mentor, Family. Occupation: Map Maker

Voice: Spits and sputters

Attributes [hide]

Gilbert Dalton, Male Human Ranger 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 9 (-1)14 (+2)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1 Minor magic item.


Social Check DCs

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