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Kyle Carlisle, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears professional attire. He has a small bristly mustache and wavy silver hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Stylist, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Apothecary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He is a bit of a kleptomaniac; and doesn't want to be a apothecary and was forced into it by his family

Ideals: Persistence. Flaws: Addict, Antagonistic. Bonds: Attractive, Poor. Occupation: Apothecary

Voice: Slow speaker

Attributes [hide]

Kyle Carlisle, Male Human Bard 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Dryden, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He likes to wear blue tank tops with tan pants, marred by sweets. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Cocky and sure of himself, he believes he is the best Shipwright born in the past three hundred years. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A gifted student he started as a Doctor, but he got bored and became a Shipwright. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and to be a doctor again

Ideals: Justice. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Shipwright

Voice: Sounds elderly

Attributes [hide]

Manfred Dryden, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Giant, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. Black star sapphire (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Charles Read, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears yellow robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shield, but if one is not available he will default to his bow, and is pretty ugly. He has a red handlebar mustache and slicked back red hair. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He believes the world needs to unite to get rid of brigands once and for all.

History: Born in the south to a Mayor, Charles learned a great deal about his father's area of expertise. He worked as a nervous Mayor and found it very stressful. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Justice. Flaws: Ugly. Bonds: Enemies, Job. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Charles Read, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)4 (-3) 16 (+3)10 (+0) 14 (+2)17 (+3)
Skills Sleight of Hand -1, Stealth -1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp. 1 Masterwork studded leather.


Social Check DCs


Wymar Blackwood, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He sports a flattop hair cut. His fierce amber eyes like to dwell on things.

Personality: He speaks before he thinks and is too direct. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His father raised him in a mountain cabin. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Balancing his hectic life and new Bookbinder responsibilities is difficult.

Flaws: Impulsive. Bonds: Religious, Nature, Job. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Wymar Blackwood, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)14 (+2) 10 (+0)18 (+4)
Skills Medicine +2, Nature +4
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gunter Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a white vest and prefers red and white shirts. His boots appear to have been at one point steel toed but are quite worn down. His long red hair reaches down to his waist. He wears large thick round spectacles.

Personality: Eccentric and domineering, Gunter will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Gunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero.

Ideals: Extrovert, Joker. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Laborer

Voice: Gruff and masculine

Attributes [hide]

Gunter Kenley, Male Human Warrior 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)11 (+0) 12 (+1)5 (-3)
Skills Intimidation -1, Persuasion -1
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 300 gp.


Social Check DCs

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