Ernest Walcott, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His whole body is exceptionally muscular. His brown hair is heavily combed to the left. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He is almost excessively polite to everyone, even when angry. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Born in a small village he learned the ways of the warrior from his mother. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult.
Ideals: Logical, Fighting. Flaws: Shy. Bonds: Immigrant, Job. Occupation: Jeweler
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
Gomory Marlee, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and is dressed in an above average manner. He wears his silver hair up. He is baby faced.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He pushes his goals aggressively. He is also a coward if confronted.
History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: He's looking for his big break; and he is terrified, and will act out of fear
Flaws: Fearful. Bonds: Attractive, Mentor, Adventurer. Occupation: Barrister
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 11 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 8 (-1) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 15000 sp.
Kody Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears a tan collared shirt and yellow pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He wears a broad hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Days after completing his studies, news broke out that his hometown was attacked by drow. Kody was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To reunite with his old friends.
Flaws: Insomniac, Antagonistic, Ugly. Bonds: Adventurer, Enemies. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
Possessions: 600 gp.
Roger Oakley, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. His auburn hair is braided into rings. He wears large thick round spectacles.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. When he's not drinking or sleeping the drinks off, he's doing music.
History: He is a Succubi in disguise. His parents enrolled him in a Monk school at a young age so that he could practice his martial talents. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business.
Ideals: Artistic, Gifted. Bonds: Job, Adventurer. Occupation: Baker
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Giant
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 800 gp. Large well-done wool tapestry (300 gp).
Hubert Trowbridge, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a morningstar, but if one is not available he will default to his glaive. He wears his brown hair down. His face is scarred and worn.
Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and to protect his home
Ideals: Logical. Flaws: Ugly, Disease. Bonds: Guardian. Occupation: Bather
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40000 cp.
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