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Advanced [show]


Cory Nash, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs, and he perpetually has his crossbow ready. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: Cory is depressed about a lot of things. He tends to be a nihilist. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Depressed, Disease, Insomniac. Occupation: Jeweler

Voice: Draws out vowels

Attributes [hide]

Cory Nash, Male Human Commoner 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 13 (+1)8 (-1)
Skills Arcana +2, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Small steel mirror. 1 Masterwork Musical instrument. 1 Masterwork Thieves’ tools.


Social Check DCs


Theodoric Cromwell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and has a large black mantle and cape that has been intricately interwoven into his blue robe. His black hair is kept up in a ponytail inside a Stetson hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure; and he is greedy

Ideals: Justice, Fighting. Flaws: Antagonistic, Ugly. Bonds: Rich. Occupation: Marshal

Voice: Russian accent

Attributes [hide]

Theodoric Cromwell, Male Human Sorcerer 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)15 (+2)
Skills Perception +4, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 200 gp. White pearl (90 gp).


Social Check DCs


Gomory Yardley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears bulky violet painted plate armor. His blonde hair is matted, messy, and big. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gomory was born the youngest of three triplets. He was an apprentice working in his mother's forge. He then took over the family business and is one of the better Locksmith for hire.

Motivation: Regain custody of his son; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Gomory Yardley, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 15 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 11
Languages Common, Elven, Terran, Auran
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 10000 cp. Chrysoberyl (110 gp). Rose (70 gp). Sard (70 gp). Bloodstone (70 gp).


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: A 5'1" western man, he wears tan leather gloves, a tan jacket, and tight pants. His long white hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Trey enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born blind and as such lacked many opportunities for work. Through the years after Trey was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Trey's father didn't care for him much, and the feeling was mutual. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Antagonistic, Hedonist, Disease. Bonds: Family. Occupation: Glassblower

Voice: Dutch accent

Attributes [hide]

Trey Graeme, Male Human Monk 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 11 (+0)14 (+2) 12 (+1)14 (+2)
Skills Insight +3, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: Citrine (20 gp). Onyx (20 gp). Eye agate (14 gp). Moonstone (20 gp).


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man tends to wear a large blue jacket, and a wedding ring on his right hand. His long white hair reaches down to his waist. He wears round tiny glasses practically rammed into his face.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bounty Hunter arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up rapier and armor he uses now. He tends to his Bounty Hunter job now, and dutifully fulfills any obligations he has.

Motivation: He's looking for his big break; and money/treasure

Flaws: Shy. Bonds: In love, Job, Rich, Nature, Adventurer. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Hugh Marlee, Male Human Wizard 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 700 gp. A large tome filled with over one hundred recipes written by a former royal chef. (30 gp).


Social Check DCs

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