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Advanced [show]


Gunter Shelley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: Gunter was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Sabotage a competitor.

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Laborer

Voice: Middle-eastern accent

Attributes [hide]

Gunter Shelley, Male Human Paladin 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 40 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)15 (+2) 14 (+2)4 (-3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 2000 sp.


Social Check DCs


Guy Alby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His blonde hair is still thick. He has gleaming, smiling hazel eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Guy took refuge in the ruined castle and found the beat up lance and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He is content; and to end his boredom

Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Nature. Occupation: Merchant

Voice: American accent

Attributes [hide]

Guy Alby, Male Human Sorcerer 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)5 (-3) 15 (+2)11 (+0)
Skills History -1, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rolf Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His long blonde hair is drawn into a two foot long braid. His violet eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Animals are drawn to him, and he is able to talk to them.

History: He was born on a small isolated farm. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Rolf Chatham, Male Human Aristocrat 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 7 (-2)12 (+1) 5 (-3)13 (+1)
Skills History +4, Perception +0
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Skelton, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white armored body suit, with a simple tan line shooting up and back down. He has a very tight haircut. He has gleaming, smiling amber eyes.

Personality: A deeply religious man he believes everything happens for a reason. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Richard lived on a farm with his mother, near the main road leading to a nearby town. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their son. He worked as a Shipwright, and he later adopted a second son.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Athletic. Bonds: Religious, Family, Rich. Occupation: Shipwright

Voice: Timid voice

Attributes [hide]

Richard Skelton, Male Human Druid 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)10 (+0) 12 (+1)16 (+3)
Skills Deception +5, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11532

Possessions: 1 Disguise kit. 1 Average lock. 1 Hourglass. 1 Small steel mirror.


Social Check DCs


Geoffrey Rowley, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'11" when asserting himself. He has done his best to style his black hair to look like a famous performer. His eyes are blue and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a pair of adventurers, Geoffrey grew up listening to his father's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and to be a tailor again

Flaws: Sensitive, Antagonistic. Bonds: Job, Adventurer, Family. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Geoffrey Rowley, Male Human Wizard 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Nature +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Druidic, Giant
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 800 gp.


Social Check DCs

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