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NPC Generator

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Advanced [show]


Hugh Bristol, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His moppish white hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Hugh is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the north was not economically sound they moved to his current location. He left for the east, certain he would find work there.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Joker. Bonds: Attractive, Family, Immigrant. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Hugh Bristol, Male Human Barbarian 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)8 (-1) 10 (+0)17 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 32000 sp. 1 Minor magic item.


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt, and he perpetually has his greataxe ready. His moppish red hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Slave, Mentor. Occupation: Armorer

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Bentham, Male Human Commoner 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Darkwood Buckler.


Social Check DCs


Shane Yorke, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely green suit with pastel socks and a vest with buckled shoes. His hair is short and brown. His amber eyes have a joyful gleam in them most of the time.

Personality: He is witty, but his monotone delivery comes off as unnerving He is skeptical of what others tell him and is slow to trust.

History: Born to a Bather, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Poor, Adventurer. Occupation: Architect

Voice: Russian accent

Attributes [hide]

Shane Yorke, Male Human Warrior 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 7000 sp.


Social Check DCs


Wymar Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He is physically well-built. His hair is red and curly. His amber unseeing eyes seem to look past you.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He is a ruthless business man, a trait he acquired from his father.

History: He was born blind and as such lacked many opportunities for work. His father was a soldier and died while he was still young. Wymar was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs.

Ideals: Entrepeneur. Flaws: Disease, Antagonistic. Bonds: Military, Enemies. Occupation: Fisher

Voice: Dark and ominous

Attributes [hide]

Wymar Hartford, Male Human Fighter 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 10 (+0)10 (+0) 11 (+0)10 (+0)
Skills Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 20 pp. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Manfred Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized sapphire on his right hand. His red hair is styled in orderly dreadlocks. His violet eyes peer out from beneath his feathered blue hat.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.

Motivation: He desires power and/or immortality; and to unite with his brother

Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Adventurer, Family. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Manfred Atterton, Male Human Expert 7
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 13 (+1)11 (+0)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Infernal
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Golden yellow topaz (400 gp). Peridot (50 gp). Silver pearl (120 gp). Deep blue spinel (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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