Raymond Harlan, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His long white hair reaches down to his waist. His ears are large.
Personality: This man loves music and to teach people music more than just about anything. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Raymond was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He inherited the family business which he has now maintained for 6 years.
Motivation: He is greedy; and balancing his hectic life and new bricklayer responsibilities is difficult
Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Job, Rich. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 60 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +0
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Read, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears a brown vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and his gloved hand is found clutching a warhammer. His silver hair is lengthy and is close to two feet long. He has gray eyes.
Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: When he was but 4 years old his parents immigrated from the north. One day when Diggory was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Diggory was heart-stricken from the event, and his father started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Flaws: Ugly, PTSD. Bonds: Job, Family, Immigrant. Occupation: Junk Dealer
Voice: Strong lisp
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 5000 sp. Jet (130 gp).
Theodoric Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by giants. Theodoric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Many giants want him driven away.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Stableman
Voice: Rolls R's
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 6 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 5 (-3) | 10 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1
Possessions: 900 gp. Malachite (16 gp). Brown-green garnet (90 gp). Amber (90 gp).
Anselm Myerscough, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing colorful clothing, dressed as a Jeweler. He wears a colorful flower in his chestnut hair. His amber eyes lackadaisically let the world flow into them.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Anselm was born the youngest of three triplets. His first spouse was a Miner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Jeweler for hire.
Motivation: Wants to open a new tavern; and to reunite with his absent father
Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 41 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: 400 gp. White pearl (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Wedgwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. His blonde hair is cut jaggedly and amateurishly. His eyes are a pleasant violet.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When Don reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Now he works as a writing tutor during his time off.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Religious, Military. Occupation: Assassin
Voice: Posh accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 42 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!