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NPC Generator

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Advanced [show]


Trym Tinley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft violet waves gently in the breeze. His hair is golden and curly. He has gleaming, smiling hazel eyes.

Personality: He will rave to anyone who will listen. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Rich, In love. Occupation: Cook

Voice: Relaxed voice

Attributes [hide]

Trym Tinley, Male Human Cleric 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 13 (+1)7 (-2)
Skills Athletics +4, Deception +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: Just what you see.


Social Check DCs


Shane Asheton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tan leather gloves, a tan jacket, and tight pants. His brown hair is smooth and relatively long. He has several tiny aquamarine earrings on each ear.

Personality: Calm and collected, he is a well trained Fisher. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He comes from a rich northern family. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Fisher.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, PTSD. Bonds: Rich, Job, Mentor. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Shane Asheton, Male Human Warlock 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)10 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: Just what you see.


Social Check DCs


Charles Atterton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. His blonde hair is slicked back into a classic pompadour. He is baby faced.

Personality: He is a Painter first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Charles hails from a village terrorized by giants. His parents enrolled him in a Rogue school at a young age so that he could practice his psionic talents. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Gifted. Bonds: Job, Enemies. Occupation: Painter

Voice: Prounounces S like Z

Attributes [hide]

Charles Atterton, Male Human Rogue 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 12 (+1)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +4, Stealth +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 18000 cp.


Social Check DCs


Bertram Browning, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a long, red cloak. His black hair is long and unkept. His face is scarred and worn.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does not trust anyone and sleeps with one eye open.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: He is greedy; and he feels threatened by others

Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful. Bonds: Guardian, Rich. Occupation: Assassin

Voice: Posh accent

Attributes [hide]

Bertram Browning, Male Human Rogue 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Rhodochrosite (15 gp).


Social Check DCs


Gerald Kensley, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long black hair reaches down to his waist. He has brown eyes.

Personality: Overbrimming with self-confidence, Gerald isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is afraid of women and trembles around them

History: Sold as a small child to a wizard, Gerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: To settle down with his crush; and he's in love

Ideals: Impeccable. Flaws: Shy. Bonds: Mentor, Enemies, Has a crush. Occupation: Slave Trader

Voice: Pirate accent

Attributes [hide]

Gerald Kensley, Male Human Wizard 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 8 (-1)8 (-1) 15 (+2)16 (+3)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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