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Advanced [show]


Bernard Bradly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a pastel vest and prefers violet and green shirts. His boots appear to have been at one point steel toed but are quite worn down. His red hair is still thick. His gray eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He uses divination through singing.

History: He was born in the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Painter work with an outfit from a few towns over. Painter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Painter.

Motivation: Sabotage a competitor.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Painter

Voice: Can't modulate volume

Attributes [hide]

Bernard Bradly, Male Human Ranger 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 38 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 10 (+0)11 (+0) 16 (+3)18 (+4)
Skills Arcana +3, Survival +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright pastel and grey, and wears rings and necklaces with large, colorful gems. He is muscular with a powerful set of arms. His hair is chestnut and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He loves telling others what to do and how they should feel about things. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Richard was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Richard's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has passion for adventuring and risk.

Ideals: Opinionated. Flaws: Disease, Antagonistic. Bonds: Rich, Attractive, Adventurer. Occupation: Hunter

Voice: Low rumbling, strings words together

Attributes [hide]

Richard Dayton, Male Human Rogue 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 12 (+1)4 (-3)
Skills Animal Handling +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 28000 cp. 1 Minor magic item.


Social Check DCs


Gerald Crawford, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gerald is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and to be a engraver again

Ideals: Gifted, Justice. Flaws: Racist. Bonds: Rich, Job. Occupation: Miner

Voice: Slow speaker

Attributes [hide]

Gerald Crawford, Male Human Ranger 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 31 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills History +3, Insight +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 300 gp. 1 Smokesticks. 2 Antitoxin. 1 Smokesticks.


Social Check DCs


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a green costume with the symbols of strength on his torso. His hair is silver and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He misses his home and complains about the freezing weather, even in summer.

History: Godfrey was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: An old rival family wants him found; and he's looking for his big break

Bonds: Attractive, Immigrant, Poor, Adventurer, Family. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Godfrey Tindall, Male Human Rogue 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)6 (-2) 11 (+0)10 (+0)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Freshwater pearl (11 gp). Rose (80 gp). Golden yellow topaz (400 gp).


Social Check DCs


Geoffrey Ashley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, marred by chocolates. He wears his hair in dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Geoffrey lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal singing training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and wants to raise his children well

Ideals: Artistic. Flaws: Ugly, Insane, Greedy. Bonds: Family. Occupation: Seamstress

Voice: Scratchy, weak

Attributes [hide]

Geoffrey Ashley, Male Human Expert 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Stealth +7, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +7 / 2d4+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs

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