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Advanced [show]


Chad Ainsley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. His golden hair is singed and shortened. His eyes are brown and he is always smoking a pipe.

Personality: He is mildly Human supremacist, though he does not identify as such. Further he is a bit of a stoner and is frequently out of it.

History: Chad hails from a village terrorized by dire rats. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against dire rats

Ideals: Athletic. Flaws: Ugly, Racist, Addict. Bonds: Poor, Enemies. Occupation: Navigator

Voice: Speaks in third person

Attributes [hide]

Chad Ainsley, Male Human Warlock 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 11 (+0)9 (-1) 18 (+4)6 (-2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 12000 cp. Moss agate (15 gp). Jade (150 gp). Fiery yellow corundum (1200 gp). Red garnet (150 gp).


Social Check DCs


Solomon Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This southern man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His clothes are grease stained in places. His tied-back hair is brown. His eyes, though not visible through his cowl, are hazel.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born in the south, but his parents moved at a very young age to the north. Solomon was born on a far southern desert where he grew up under the tutelage of his mother, an expert Brewer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Justice. Flaws: Greedy. Bonds: Poor, Immigrant. Occupation: Brewer

Voice: Sleepy voice

Attributes [hide]

Solomon Ainsworth, Male Human Ranger 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)9 (-1) 15 (+2)14 (+2)
Skills Animal Handling +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 700 gp.


Social Check DCs


William Hayden, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses in collared shirts and wears a proper scarf over his head. He has styled his silver hair well, parting it to the left. His fierce gray eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He feels threatened by others.

Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Attractive, Mentor. Occupation: Mercenary

Voice: Speaks with a cold

Attributes [hide]

William Hayden, Male Human Ranger 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 11 (+0)10 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 10
Languages Common, Infernal, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 80 pp. Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved bone or ivory statuette (40 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp).


Social Check DCs


Hubert Astley, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He is physically well-built. He has a small bristly mustache and wavy golden hair. His blue eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Hubert was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Doesn't want to be a Animal Trainer and was forced into it by his family; and money/treasure

Ideals: Extrovert, Fighting. Flaws: Depressed. Bonds: Rich, Family. Occupation: Animal Trainer

Voice: Pronounces O like U

Attributes [hide]

Hubert Astley, Male Human Barbarian 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 53 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 14 (+2)19 (+4) 12 (+1)10 (+0)
Skills Nature +7, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Orc, Undercommon
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1400 gp. Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Balimaar Barney, Male Human [Permalink]

Personal [hide]

Description: He wears a green deerstalker hat and green clothes. His red hair is lengthy. His gray unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: Sold as a small child to a slaver, Balimaar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.

Motivation: An old rival family wants him found; and regain custody of his daughter

Ideals: Artistic. Flaws: Disease, Shy. Bonds: Family, Mentor, Rich. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Balimaar Barney, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)9 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1000 sp. 3 Holy water. 1 Alchemist’s fire.


Social Check DCs

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