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NPC Generator

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Advanced [show]


Arnold York, Male Human [Permalink]

Personal [hide]

Description: This man dresses like a well dressed Bounty Hunter does. He has a penchant for wearing a ring with an oversized topaz on his left hand. His hair is chestnut, silky, and of moderate length. His hazel eyes dart from person to person.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Arnold was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and retire the richest man in the east

Ideals: Impeccable, Entrepeneur. Bonds: Job, Rich, Attractive. Occupation: Bounty Hunter

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold York, Male Human Barbarian 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Clerebold Stanford, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears green painted combat armor at almost all times. He is an epitome of beauty. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the west. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Masseuse they were divorced and he won custody of their daughter. He worked as a Sellsword, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Pacifist, Philantrophist. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Can't modulate volume

Attributes [hide]

Clerebold Stanford, Male Human Barbarian 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 47 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 13 (+1)14 (+2) 8 (-1)15 (+2)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 2d4+1, Ranged +7 / 2d4+4, Grapple +4

Possessions: 200 gp. White pearl (110 gp). Red garnet (110 gp). White opal (700 gp). 1 Minor magic item.


Social Check DCs


Clerebold Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This western man is generally shirtless and showing off his tattooed chest. His clothes are grease stained in places. His hair is black and very short. His violet eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Clerebold hails from a village terrorized by brigands. His mother was a soldier and died while he was still young. Clerebold was left his mother's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Flaws: Shy, Depressed. Bonds: Poor, Immigrant, Military, Enemies. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Clerebold Birkenhead, Male Human Wizard 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 15 (+2)15 (+2) 15 (+2)13 (+1)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 1600 sp.


Social Check DCs


Miles Beckwith, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He dresses in grey turtlenecks beneath a black coat with green slacks. His silver hair is slicked back into a classic pompadour. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: Overbrimming with self-confidence, Miles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a minor phobia of water and hates getting wet.

History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Ugly, Fearful. Bonds: Nature. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Miles Beckwith, Male Human Barbarian 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 13000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Jocelyn Browning, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a perfectly clean shirt and pair of pants. His hair is long and chestnut with streaks of red, and is pulled back with small brown clips. His beard is red, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: The child of a Merchant, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is content; and money/treasure

Ideals: Fighting, Logical. Flaws: Mundane. Bonds: Attractive, Nature, Rich. Occupation: Priest

Voice: Spits and sputters

Attributes [hide]

Jocelyn Browning, Male Human Cleric 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 6 (-2)11 (+0)
Skills Medicine +1, Survival +1
Senses Passive Perception 8
Languages Common, Giant, Druidic, Infernal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10000 cp.


Social Check DCs

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