Bertram Sheldon, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light black in addition to tight pants, and carries rapiers. He has moderate length golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was very strict, and drilled into him lessons on being the perfect gentleman. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Bertram was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.
Motivation: He feels the way he acts is they only way to get by in the world; and wants to have a good time and be beloved
Ideals: Fighting, Impeccable, Artistic, Optimist. Flaws: Insomniac. Bonds: Enemies. Occupation: Barber
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 15 (+2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 600 gp. Onyx (30 gp). Red-brown spinel (40 gp). Violet garnet (1200 gp).
Hugh Bradley, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'8" and is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft brown waves gently in the breeze. His silver hair is knotted and matted. His eyes are brown.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He also has developed a complete distrust of the Bounty Hunter profession.
History: He was born blind and as such lacked many opportunities for work. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. After a long history of fighting, Hugh and his spouse have recently divorced.
Motivation: Expand his business.
Flaws: Antagonistic, Disease. Bonds: Rich, Job, Debt. Occupation: Doctor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 200 gp. 1 Half-Plate. 1 Breastplate. 1 Breastplate.
Gunter Cooper, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Barrister. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to cover his moderate length auburn hair. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. He struck it rich when he found rare goods in large quantities. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He has money and likes to spend it; and he seems to be bored by most things
Ideals: Entrepeneur. Flaws: Antagonistic, Mundane. Bonds: Attractive, Rich. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 43 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
Possessions: Rock crystal (80 gp). Rhodochrosite (11 gp). Hematite (11 gp). Jade (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Don Sheldon, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a brown costume with the symbols of strength on his torso, he is not a threatening figure. His brown hair is long and unkept. His otherwise smooth face is marked with small tiny scars.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Joker, Entrepeneur. Flaws: Ugly, Antagonistic, Insane. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 24 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 1 |
Possessions: 600 gp. Solid gold idol (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Alexandre Gyula, Male Human [Permalink]
Personal [hide]
Description: An older man who is wearing a long, yellow, dusty cloak, he is not a threatening figure. His long blonde hair is drawn into a two foot long braid. His face is covered beneath a completely black helmet.
Personality: This man loves painting and to teach people painting more than just about anything. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Alexandre was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He struck the Cartwright job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Artistic. Bonds: Rich, Family, Job, Slave. Occupation: Cartwright
Voice: Speaks in third person
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp.
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