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Advanced [show]


Gerard Huxley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses in tan turtlenecks beneath a blue coat with grey slacks. His hair is brown and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with his god.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Artistic. Flaws: Ugly, Antagonistic, PTSD. Bonds: Religious. Occupation: Spice Merchant

Voice: Can't modulate volume

Attributes [hide]

Gerard Huxley, Male Human Bard 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)10 (+0) 12 (+1)13 (+1)
Skills Stealth +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Pink pearl (90 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). Black pearl (600 gp). 1 Minor magic item.


Social Check DCs


Roger Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears rags and sports a simple walking cane. He wears his chestnut hair up. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is obsessed with a lost civilization.

History: He was raised in a mountains tribe. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Retire the richest man in the south; and he's repulsed by the pc

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer, Nature. Occupation: Server

Voice: Sleepy voice

Attributes [hide]

Roger Gracey, Male Human Expert 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Odo Tattersall, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He is renowned for his bright grey suits and hats, and his gloved hand is found clutching a greatsword. He has a small bristly mustache and wavy auburn hair. He has a dull look in his blue eyes.

Personality: He is fixated on the number 58. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also has developed a complete distrust of the Barkeep profession.

History: Born in the east to a Soapmaker, Odo learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and to settle down with his crush

Flaws: Insane. Bonds: Job, Immigrant, Has a crush. Occupation: Soapmaker

Voice: Whispers

Attributes [hide]

Odo Tattersall, Male Human Monk 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)13 (+1) 16 (+3)14 (+2)
Skills Performance +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 4000 sp. Obsidian (15 gp).


Social Check DCs


Cory Hastings, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes lackadaisically let the world flow into them.

Personality: Calm and collected, he is a well trained Merchant. He is able to fit into much smaller and tighter spaces than normal.

History: Born to a Sage, his mother struggled to pay the bills. His mother was a soldier and died while he was still young. Cory was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: Regain custody of his daughter; and to be a sage again

Ideals: Gifted. Bonds: Job, Poor, Military, Family. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Cory Hastings, Male Human Wizard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 6 (-2)15 (+2) 17 (+3)12 (+1)
Skills Intimidation +3, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Ignan, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 5000 sp. Black pearl (300 gp). Bloodstone (50 gp). Deep blue spinel (300 gp). 1 Minor magic item.


Social Check DCs


Tim Kinsley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has a large blue mantle and cape that has been intricately interwoven into his tan robe. His hair is always cut to a buzz. His hazel eyes are slightly larger than normal.

Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Tim was born in the south. At a young age he loved to build and create. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He then took over the family business and is one of the better Painter for hire.

Motivation: He is not mentally stable, and does not behave rationally; and wants to open a new tavern

Ideals: Persistence. Flaws: Hedonist, Forgetful, Insane. Bonds: Job. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Tim Kinsley, Male Human Monk 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 10 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 7 (-2)8 (-1) 11 (+0)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 19000 cp. 1 Minor magic item.


Social Check DCs

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