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Advanced [show]


Peter Brixton, Male Human [Permalink]

Personal [hide]

Description: A 6'4" northern man, he wears a fine chain shirt which he covers with green colored cloaks and clothing. His red hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Merchant. He turns his eye from what people do, preferring to live and let live. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a pair of adventurers, Peter grew up listening to his father's many stories. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has drifted from career to career and currently works as a Merchant.

Motivation: He's looking for his big break.

Flaws: Ugly, Racist. Bonds: Job, Military, Adventurer. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Peter Brixton, Male Human Cleric 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)15 (+2) 8 (-1)9 (-1)
Skills Religion +4, Survival +1
Senses Passive Perception 9
Languages Common, Ignan, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Gerald Langston, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft pastel waves gently in the breeze. His red hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Gerald is depressed about a lot of things. He tends to be a nihilist. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Money/treasure; and he feels kind of lost in life

Ideals: Logical, Persistence. Flaws: Insane, Depressed. Bonds: Rich. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Gerald Langston, Male Human Wizard 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)16 (+3) 12 (+1)16 (+3)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Giant, Draconic, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp. Jasper (60 gp).


Social Check DCs


Trey Wade, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair has been sun bleached extensively. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Gifted from a young age, Trey studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Gifted. Bonds: Adventurer, Attractive, Enemies. Occupation: Knight

Voice: Scratchy, weak

Attributes [hide]

Trey Wade, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)12 (+1) 11 (+0)14 (+2)
Skills Arcana +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1900 sp. 1 Banded mail.


Social Check DCs


Gunter Payton, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with grey highlights, and long white pants that bunch up around his shoes. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his red hair. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born blind and as such lacked many opportunities for work. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.

Motivation: He's repulsed by the PC; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Joker. Flaws: Antagonistic, Disease, Greedy. Bonds: Attractive, Adventurer. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Gunter Payton, Male Human Monk 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills History +5, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Infernal, Halfling
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (700 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs


Tim Hayley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. He wears his brown hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: He was born the only child of a wealthy merchant. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Tim began to lead the lost caravan. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: To reunite with his absent father; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Tim Hayley, Male Human Aristocrat 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 600 gp.


Social Check DCs

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