Chad Acton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears long strands of amber and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a long silver beard with little hanging trinkets. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Chad will drive conversation. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now mingles about in high society.
Motivation: He is content.
Ideals: Extrovert. Flaws: Impulsive, Mundane, Fearful. Bonds: Rich. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
William Huxley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears bulky black painted plate armor. He wears a Stetson hat to hide his balding. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: William speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: His spouse's relatives view him with great suspicion; and he desires power and/or immortality
Ideals: Impeccable, Joker. Bonds: Mentor, Adventurer, Family. Occupation: Shepherd
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Roger Huxley, Male Human [Permalink]
Personal [hide]
Description: He wears many layers of old clothing at all times. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Born to a pair of adventurers, Roger grew up listening to his father's many stories. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Passionate, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer, Debt. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 13 (+1) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold dragon comb with red garnet eye (400 gp). 1 Superior lock. 1 Average lock.
Percival Gentry, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a green shirt with thin white vertical stripes and black pants, and is pretty ugly. He has brown hair. His otherwise smooth face is marked with small tiny scars.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a daughter. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and wants to open a new tavern
Ideals: Opinionated, Optimist. Flaws: Ugly. Bonds: In love, Mentor. Occupation: Sage
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 34 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Goblin
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp.
Gomory Kensley, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man has the majority of his body covered in plate. He has styled his brown hair well, parting it to the left. He has gleaming, smiling violet eyes.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His religion dominates his actions.
Ideals: Logical. Flaws: Shy, Mundane. Bonds: Religious. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. Amber (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!