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NPC Generator

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Advanced [show]


Diggory Kirby, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His long red hair is drawn into a two foot long braid. His green eyes peer out from beneath his wide-brimmed tan hat.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is used to getting what he wants. In part because he is a meticulous planner.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He then took over the family business and is one of the better Fisher for hire.

Motivation: Further expansion of business; and to end his boredom

Ideals: Professionalism. Flaws: Racist, Mundane. Bonds: Job. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Diggory Kirby, Male Human Commoner 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)16 (+3) 3 (-4)7 (-2)
Skills Religion +5, Survival -2
Senses Passive Perception 6
Languages Common, Goblin, Druidic, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 16000 cp. Blue quartz (6 gp). Pink pearl (100 gp).


Social Check DCs


John Tenley, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a black costume with the symbols of the four houses of cards on his torso. He is bald on top and has large silver tufts of hair around his ears. He wears a mask on his face.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised in a desert tribe. Brilliant and gifted he never wanted to apply himself. He is searching for what he claims is his rightful reward.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly. Bonds: Religious, Nature, Adventurer. Occupation: Cartwright

Voice: Stutters

Attributes [hide]

John Tenley, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)11 (+0) 10 (+0)13 (+1)
Skills Acrobatics +3, Persuasion +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +4

Possessions: 400 gp. 1 Chain shirt. 1 Half-Plate. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'0" and is a bit bulky. He is very muscular particularly in the legs. He wears a well pressed and immaculate suit (or dress). His red hair is long and unkept. His eyes are brown and catlike.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is an amazing painter.

History: Sold as a small child to a brothel owner, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He was granted druidic powers by his dying brother.

Motivation: He wants to meet his childhood hero; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

John Mitchell, Male Human Monk 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 27 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 6 (-2)12 (+1) 10 (+0)16 (+3)
Skills Deception +6, Stealth +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Darby, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a slight overbite and is overall scrawny. His hair is silver and curly. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is mildly Human supremacist, though he does not identify as such. He invites people to come help in his community garden.

History: He comes from a rich eastern family. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and to reunite with his old friends

Ideals: Philantrophist, Entrepeneur. Flaws: Racist. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Trym Darby, Male Human Barbarian 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 75 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 12 (+1)9 (-1) 20 (+5)14 (+2)
Skills Athletics +2, Religion +2
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Appleton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'6" and wears an entirely grey suit with green socks and a vest with buckled shoes. He has a very tight haircut. His amber eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Around other people he will do his best to conceal his emotions and appear jolly.

History: He comes from a rich western family. A gifted student he started as a Knight, but he got bored and became a Fletcher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Revenge; and a deep hatred of brigands

Flaws: Shy, Ugly. Bonds: Job, Rich, Enemies. Occupation: Fletcher

Voice: Loud with bravado

Attributes [hide]

Gerard Appleton, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)12 (+1) 17 (+3)9 (-1)
Skills Animal Handling +5, Stealth +4
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Bloodstone (60 gp). Jade (90 gp). 1 Masterwork Common Melee.


Social Check DCs

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