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NPC Generator

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Advanced [show]


Lance Carlisle, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. His chestnut hair is drawn into a tight pony tail with a cross scrunchie. He has a dull look in his blue eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He always tries to repair and not replace. It was this mentality that drove him into the Tailor business.

History: Lance was born in the south. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Persistence, Fighting. Bonds: Poor, Mentor, Religious. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Lance Carlisle, Male Human Warlock 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Persuasion +5, Survival +6
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp.


Social Check DCs


Lance York, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. He has wavy blonde hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved from fad to fad and when he turned 15 he discovered writing. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: To reunite with his old friends; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Disciplined, Artistic. Bonds: Rich, Enemies, Adventurer. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Lance York, Male Human Druid 5
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)9 (-1) 11 (+0)13 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 600 gp. Blue sapphire (600 gp). Chalcedony (60 gp). Moonstone (60 gp). Red-brown spinel (150 gp).


Social Check DCs


Rolf Lincoln, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He wears his silver hair up. His eyes are a pleasant violet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was born in the north. His father was a soldier and died while he was still young. Rolf was left his father's suit of armor and trained in its use and care. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he wants nothing more than to rejoin the army

Ideals: Entrepeneur, Passionate. Flaws: Addict. Bonds: Immigrant, Military. Occupation: Bookbinder

Voice: Scottish accent

Attributes [hide]

Rolf Lincoln, Male Human Expert 5
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)19 (+4) 10 (+0)11 (+0)
Skills Animal Handling +3, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnoll, Infernal, Gnome, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 3000 sp.


Social Check DCs


Ernest Marley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears a violet tunic with tan highlights, and long yellow pants that bunch up around his shoes, and his gloved hand is found clutching a sword. His hair is auburn and curly. He has green eyes and a violet hat with a tan feather.

Personality: Overbrimming with self-confidence, Ernest isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with finding treasure.

History: The child of a Navigator, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up sword and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Impeccable. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Ernest Marley, Male Human Paladin 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Animal Handling +2, Athletics +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 600 gp.


Social Check DCs


Charles Easton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. He has a very tight haircut. His eyes are hazel.

Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: To protect his home; and find a way to reverse the transformation of his sister

Ideals: Professionalism, Gifted. Flaws: Selfish. Bonds: Family, Guardian. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Easton, Male Human Rogue 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Silver holy symbol. 1 Backpack.


Social Check DCs

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