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NPC Generator

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Advanced [show]


Randal Norton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears light armors faded through time and improper care. His hair is short and golden. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the west. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: When he was but 7 years old his parents immigrated from the west. Randal was born on a far western island where he grew up under the tutelage of his father, an expert Marshal. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his brother; and wants to raise his children well

Ideals: Pacifist. Flaws: Impulsive. Bonds: Immigrant, Family. Occupation: Marshal

Voice: Hollow voice

Attributes [hide]

Randal Norton, Male Human Rogue 9
Medium (5'9") Human, Lawful Good (CR 9)
Armor Class 9
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 130 pp. Black pearl (1100 gp). Jet (70 gp). Chalcedony (40 gp). Golden yellow topaz (1100 gp).


Social Check DCs


Gerard Yorke, Male Human [Permalink]

Personal [hide]

Description: 5'7" and muscular, this northern man wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Gerard was born in the north. At a young age he loved to build and create. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Athletic, Logical, Persistence. Flaws: Antagonistic. Bonds: Military. Occupation: Barkeep

Voice: Soft and mumbly

Attributes [hide]

Gerard Yorke, Male Human Warrior 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 18 (+4)14 (+2)
Skills Athletics +2
Senses Passive Perception 14
Languages Common, Gnoll, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Odo Nash, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man dresses in collared shirts and wears a proper scarf over his head and is in decent physical shape. He has a red handlebar mustache and slicked back red hair. He has a dull look in his amber eyes.

Personality: He dislikes all the random violence that takes place in the east. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Odo studied abroad. He was taken from his home at a very young age. He was granted druidic powers by his dying sister.

Motivation: He's looking for his big break; and he has passion for adventuring and risk

Ideals: Pacifist, Gifted. Flaws: Shy. Bonds: Slave, Adventurer. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Odo Nash, Male Human Expert 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


Peter Kenley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Peter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To clean up the streets; and retire the richest man in the north

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Rich, Nature, Guardian. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Peter Kenley, Male Human Adept 9
Medium (5'1") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 46 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +4, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123321

Possessions: 180 pp.


Social Check DCs


Simon Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His brown hair is singed and shortened. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Shepherd, and he later adopted a second daughter.

Motivation: Find a way to reverse the transformation of his sister; and many giants want him driven away

Flaws: Ugly, Antagonistic. Bonds: Poor, Enemies, Religious, Family. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Simon Hadley, Male Human Bard 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 17 (+3)11 (+0)
Skills Athletics +4, Stealth +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp.


Social Check DCs

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